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Makeshyft

What Type Of Ranger "build" Attracts You The Most?

What type of Ranger "build" attracts you the most?  

218 members have voted

  1. 1. Choose a Build:

    • Scout: Heavy focus on Mobility, Tracking, and Reveal.
      84
    • Blades: Two-Weapon Fighting. (Blade Weaver T'lans of Doooom)
      31
    • Switch: A DnD theme. Two-Handed Weapon + Bow. Probably gimp.
      30
    • Skirmisher: All damage, all the time. A glass cannon with tracking.
      34
    • Beastmaster: Because pet AI never bothers me.
      7
    • Utility: Traps. Mobility. A walking swiss-army knife. Hits like a wet towel.
      28
    • "Ranger": Melee. Tanky. Should have rolled a Champion but likes the hoods too much.
      4


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Hey guys! Here's a little discussion on Ranger as a Specialist class and what exactly we're attempting to interpret that as while we're waiting for more details from ACE.

 

(DISCLAIMER: This is obviously speculation. In addition, I will not be covering Disciplines in any build speculation here)

 

So let's talk Ranger:

 

  1. What does Specialist mean?
    We know Crowfall features five classifications of Archetype: Tank, Support, Melee DPS, Ranged DPS, and Specialist. Four of these five have pretty clearly defined roles.
                                            

                                                   - Tank is heavily defensive and able to soak a lot of damage. These are the guys you'll see frontlining in sieges and cleaving up the large scale frontlines. They typically trade DPS for some utility as well.
                                                   - Melee DPS are your heavy hitters. Toe-to-Toe they should be able to take down any unsupported foe. (caveat, Tanks can sometimes outplay them but only buy correctly utilizes damage mitigation and utility)
                                                   - Ranged DPS are the polar opposite of melee. If they correctly maintain distance, they should be able to destroy any target within a reasonable time period. They're usually the squishiest and lack utility to counter their large damage output.
                                                   - Support primarily serves the role of Buffer/Debuffer, providing direct combat utility in lue of "firehose" healing. Typically weak in health andDPS, they make up for it by increasing the combat potential of all their allies.
                                                   - Specialists fill a specific niche in utility or specialized DPS other classes can't be granted because of their straight damage output.Assassination, Scouting, Siege, and Skirmishing come to mind. These classes excel at a single role or a subset of roles related to their field.

     
  2. So what are my strengths? What are my weaknesses?
    The answer isn't 100% straightforward. We'll be more combat ready than a Support, but less than a DPS class. The key to understanding it is the concept of a archetype "niche". Each base archetype features 3 promotion archetypes. My theory is each of these archetypes will slot you into a specific niche. For example Scout: Bow Skills, Tracking, and Mobility Utility. It is likely one of these promotions features more damage capability as well, especially if combined with the correct disciplines.

     
  3. So what roles will I be playing in the Large-Scale Meta? How about Skirmishes? Solo Play?
    I'm glad you asked! Crowfall PVP can be divided up into how many players are participating in a given battle. I'll give a breakdown below:


                                                   - Large-Scale Meta: Rangers will have little business being in the thick of it. Leave it to the Melee DPS and Tanks to man the lines. We'll be harassing fringe units, providing scouting, hunting Assassins, and eliminating strays. (caveat, Rangers could feature movement utilityfor large-group mobility)
                                                   - Skirmishes: This is where I see Rangers truly shining. Decent combat abilities combined with mobility, utility, and scouting makes us the ideal archetype for cat-and-mouse midplay. 
                                                   - Solo Play: Unfortunately, I'm of the opinion we'll suffer in 1v1 situations. We won't have the damage to go toe-to-toe with DPS, Tanks can likely shrug off our damage, and a wise Support would rarely be caught alone. That said, our versatile kit could provide us with significant advantages if used correctly. I'd need more information to really theorize.
     
  4. So how does this effect the concept of a "build"?
    Now that we know where we're going to land thematically as an archetype, we can start talking about flavor. Flavor refers to the skillset you choose to fulfill your niche to the best of your ability. Is it better for a Scout to be melee or ranged? How much mobility would I need? Do I use a pet? What should my damage output be in order to ensure I can contribute once my niche is fulfilled? All these questions pertain to builds.

     

Here's a few builds of the top of my head:

 

Scout: Ranged. Tracking. Mobility. The build everyone yells at you for not rolling.

 

Blades: Melee. Two-Weapon Fighting. T'lans of Doom. You hit like a truck... made of glass.

 

Switch: Melee AND Ranged. Jack-of-All-Trades. Probably gimp.

 

Skirmisher: Melee or Ranged. A glass cannon. Dies to a light breeze.

 

Beastmaster: Pets. Because pet AI never bugged you anyways. Ever

 

Utility: Mobility. Tracking. A swiss-army knife. Hits like a wet towel.

 

"Ranger": Melee. Tanky. Should have rolled Champion but liked the hoods too much.

 

 

Sound Off! What build do you like best? Did I not list it as an option? Post it in the comments below. Feel free to be more serious about it.

Edited by Makeshyft

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High mobility, assisting my mates in a specialized form that I love (play hide and seek) plus the bows <3

 

I was a T'lan fan back in the day, but I'm really on the fence until I know more. I prefer melee to ranged, but we'll see what options become available.

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High mobility, assisting my mates in a specialized form that I love (play hide and seek) plus the bows <3

I can see hide and seek as a possibility for Crowfall due to the nature of the game but generally hide and seek isn't the greatest style in PvP combat. I'd love to see how it will play out in this game. I would definitely enjoy having a switch so I can have ranged and melee.

Edited by Eediom

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I can see hide and seek as a possibility for Crowfall due to the nature of the game but generally hide and seek isn't the greatest style in PvP combat. I'd love to see how it will play out in this game. I am would definitely enjoy having a switch so I can have ranged and melee.

I see hide and seek being entirely dependent on how stealth is handled and if Rangers are given access to it.

 

 

As for Switch, it's the build I'm most up in the air about. It works in DnD, but splitting your skill training was always deadly in Shadowbane and Crowfall might follow suit.

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I prefer ranged much more.

Theoretically, weren't you better off with a more focused melee dps? Never played Shadowbane, but were meele scouts effective?


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I prefer ranged much more.

Theoretically, weren't you better off with a more focused melee dps? Never played Shadowbane, but were meele scouts effective?

 

No. Not really. Rangers as a whole were kind of a wayside promotion in Shadowbane. To quote Fugger, they were very 11th man.

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I see hide and seek being entirely dependent on how stealth is handled and if Rangers are given access to it.

 

 

As for Switch, it's the build I'm most up in the air about. It works in DnD, but splitting your skill training was always deadly in Shadowbane and Crowfall might follow suit.

Depends on if the skill is physical and magical or ranged and melee.


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I normally go with the skirmisher build. But I am curious what the difference is between ranger and stalker. 

 

This is all speculation. A Stalker would feature more Ranged DPS components while a Ranger functions in a more niche role. If you're looking for pure damage, the Stalker is probably a better choice.

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I gotta agree with most of your speculation, feels fair, but of course we'll see how it plays out. I could see Rangers filling a role similar to Star Wars: The Old Republic's Agent Operative (damage specs) and Smuggler's equivalent spec (name evades me) in PVP, which was often well suited for stealthing behind enemy lines and stun-locking defenders to capture objectives, or distracting/crippling opponents to be easier prey for heavier forces, all while dishing out competitive damage in their own right. Not typically overwhelming in 1 vs 1 combat by any means, but in the hands of a smart, utility-minded player, they were a pain in the nethers to deal with, often harassing enough defenders singlehandedly to make life notably easier for the rest of the team. Crossing my fingers for some fresh gameplay along those lines, but I could settle for a more scouting-friendly focus or an unfiltered storm of arrow damage if it comes to it. 

 

Rangers lead the way! Pun intended.

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Probably going to head for dual-weild, I guess I could go assassin but I really just can't jive with their mentality, and they seem really 'summery'. I'd rather have something with a higher winter resist so more worlds are open to me


 

 

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Curious why all your builds seem to be glass cannons... or else glass non-cannons if they have any non-combat abilities. I would expect something like a frostweaver might be long on offense and short on defense, but why would every class have to be all-or-nothing into damage with no defense, or all defense with no damage?

 

To me, something like a stalker looks more like a long-range single-target DPS class with weak defense.

 

As a Specialist, the Ranger could be a mix of utility skills and a blend of offensive and defensive capabilites, with subset archetypes choosing to emphasize abilties like stealth and tracking/spot checks (Scout), movement debuffs and area denial (Trapper/Saboteur), or a crafting-oriented build with bonuses to herblore and finding resources in wilderness areas, who could keep well stocked with potions and poisons (Alchemist/Combat Medic).

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You forgot stealth scout.

Sure, the enemy can see me with Track, but I'll make them use it to find me.

 

If rangers can't roll hidden, I'll pick a scout class who can.


I think the K-Mart of MMO's already exists!  And it ain't us!   :)

 

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