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Makeshyft

What Type Of Ranger "build" Attracts You The Most?

What type of Ranger "build" attracts you the most?  

218 members have voted

  1. 1. Choose a Build:

    • Scout: Heavy focus on Mobility, Tracking, and Reveal.
      84
    • Blades: Two-Weapon Fighting. (Blade Weaver T'lans of Doooom)
      31
    • Switch: A DnD theme. Two-Handed Weapon + Bow. Probably gimp.
      30
    • Skirmisher: All damage, all the time. A glass cannon with tracking.
      34
    • Beastmaster: Because pet AI never bothers me.
      7
    • Utility: Traps. Mobility. A walking swiss-army knife. Hits like a wet towel.
      28
    • "Ranger": Melee. Tanky. Should have rolled a Champion but likes the hoods too much.
      4


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You forgot stealth scout.

Sure, the enemy can see me with Track, but I'll make them use it to find me.

 

If rangers can't roll hidden, I'll pick a scout class who can.

 

I"ve been wondering if that will be in the skillset. It may just be reveal. or it could be counterstealth.

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I would go for a scout on this, mixed with the assassin.

Something fast and light that can ambush, set up traps and assassinate a high value target.

 

Perhaps something similair to the snipers of today, only with the more old fashioned scouting abilities.


"Nearly all men can stand adversity, but if you want to test a man's character, give him power." - Abraham Lincoln

A solid quote, I'd say.

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kind of interesting in something else entirely if we have to deal with hunger (food)

then i am looking at it in a weird way i guess.

bow with a small / medium shield and thrust weapon.

similar to Albion scout from dark age of Camelot.

 

So i would use it as a hunter/tracker

maybe if they have stealth i would use that also. traps i guess but i am not much for a static combat with a ranged guy.

anyways of the roles up i went for skirmishers.

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The Switch sounds the most appealing, I loved rangers quite a bit in D&D however I'm not sure how well it will work in Crowfall. If they don't work out I'll probably do something along the lines of Scout or Skirmisher. If stealth is an option to the Ranger I'll be all over that, even if it's just enough to get off only one shot before the fight starts.

 

I could see the Switch working depending on how damage of weapons is handled, however I am worried that it would split your points too much. We'll see though.

 

At the minimum I'd like to have heavy use of tracking abilities.

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I gotta agree with most of your speculation, feels fair, but of course we'll see how it plays out. I could see Rangers filling a role similar to Star Wars: The Old Republic's Agent Operative (damage specs) and Smuggler's equivalent spec (name evades me) in PVP, which was often well suited for stealthing behind enemy lines and stun-locking defenders to capture objectives, or distracting/crippling opponents to be easier prey for heavier forces, all while dishing out competitive damage in their own right. Not typically overwhelming in 1 vs 1 combat by any means, but in the hands of a smart, utility-minded player, they were a pain in the nethers to deal with, often harassing enough defenders singlehandedly to make life notably easier for the rest of the team. Crossing my fingers for some fresh gameplay along those lines, but I could settle for a more scouting-friendly focus or an unfiltered storm of arrow damage if it comes to it. 

 

Rangers lead the way! Pun intended.

This is exactly how I hope they play.

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Fan of 2 swords (swords not daggers...) and a short bow or long bow... mobile play style rush in slash slash slash... back hop or roll and fire an arrow... but also snipe from really far away... good at blending in with nature... basically rangers should be master class everything else is gimp. we win fight over.


Shelter

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^ I'm a stealth fan as well. Thankfully, their Archetype page directly states "Specialist (Stealth)", so as long as nothing changes, we're good to go!

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I'd love to see a more stealthy dnd type ranger.


Sneak home and pray you'll never know the hell where youth and laughter go.

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I prefer the ranger that can scout with stealth, lead people into traps they made and, critical hits with bows or knifes. The classic bow and throwing knife ranger, some would say it was an assassin with a bow with the strategic plans. using the environment to the advantage.

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Scout or utility. If I could get a bit of both I would.... and wet towels do sting pretty well.


PvE is like water to my whiskey. Don't water down my whiskey.- Ronald Reagan

 

Don't be a custard gonzo.- Abraham Lincoln

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Also if you would prefer to be the heavy marksman with High ranged damage then I believe the Stalker would be more appropriate.


PvE is like water to my whiskey. Don't water down my whiskey.- Ronald Reagan

 

Don't be a custard gonzo.- Abraham Lincoln

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Also if you would prefer to be the heavy marksman with High ranged damage then I believe the Stalker would be more appropriate.

I believe the knight has a ranged archetype. I'm not sure the Stalker is going to go heavy.

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Hey guys! Here's a little discussion on Ranger as a Specialist class and what exactly we're attempting to interpret that as while we're waiting for more details from ACE.

 

(DISCLAIMER: This is obviously speculation. In addition, I will not be covering Disciplines in any build speculation here)

 

So let's talk Ranger:

 

  1. What does Specialist mean?

    We know Crowfall features five classifications of Archetype: Tank, Support, Melee DPS, Ranged DPS, and Specialist. Four of these five have pretty clearly defined roles.

                                            

     

                                                   - Tank is heavily defensive and able to soak a lot of damage. These are the guys you'll see frontlining in sieges and cleaving up the large scale frontlines. They typically trade DPS for some utility as well.

                                                   - Melee DPS are your heavy hitters. Toe-to-Toe they should be able to take down any unsupported foe. (caveat, Tanks can sometimes outplay them but only buy correctly utilizes damage mitigation and utility)

                                                   - Ranged DPS are the polar opposite of melee. If they correctly maintain distance, they should be able to destroy any target within a reasonable time period. They're usually the squishiest and lack utility to counter their large damage output.

                                                   - Support primarily serves the role of Buffer/Debuffer, providing direct combat utility in lue of "firehose" healing. Typically weak in health andDPS, they make up for it by increasing the combat potential of all their allies.

                                                   - Specialists fill a specific niche in utility or specialized DPS other classes can't be granted because of their straight damage output.Assassination, Scouting, Siege, and Skirmishing come to mind. These classes excel at a single role or a subset of roles related to their field.

     

     

  2. So what are my strengths? What are my weaknesses?

    The answer isn't 100% straightforward. We'll be more combat ready than a Support, but less than a DPS class. The key to understanding it is the concept of a archetype "niche". Each base archetype features 3 promotion archetypes. My theory is each of these archetypes will slot you into a specific niche. For example Scout: Bow Skills, Tracking, and Mobility Utility. It is likely one of these promotions features more damage capability as well, especially if combined with the correct disciplines.

     

     

  3. So what roles will I be playing in the Large-Scale Meta? How about Skirmishes? Solo Play?

    I'm glad you asked! Crowfall PVP can be divided up into how many players are participating in a given battle. I'll give a breakdown below:

     

     

                                                   - Large-Scale Meta: Rangers will have little business being in the thick of it. Leave it to the Melee DPS and Tanks to man the lines. We'll be harassing fringe units, providing scouting, hunting Assassins, and eliminating strays. (caveat, Rangers could feature movement utilityfor large-group mobility)

                                                   - Skirmishes: This is where I see Rangers truly shining. Decent combat abilities combined with mobility, utility, and scouting makes us the ideal archetype for cat-and-mouse midplay. 

                                                   - Solo Play: Unfortunately, I'm of the opinion we'll suffer in 1v1 situations. We won't have the damage to go toe-to-toe with DPS, Tanks can likely shrug off our damage, and a wise Support would rarely be caught alone. That said, our versatile kit could provide us with significant advantages if used correctly. I'd need more information to really theorize.

     

  4. So how does this effect the concept of a "build"?

    Now that we know where we're going to land thematically as an archetype, we can start talking about flavor. Flavor refers to the skillset you choose to fulfill your niche to the best of your ability. Is it better for a Scout to be melee or ranged? How much mobility would I need? Do I use a pet? What should my damage output be in order to ensure I can contribute once my niche is fulfilled? All these questions pertain to builds.

     

     

Here's a few builds of the top of my head:

 

Scout: Ranged. Tracking. Mobility. The build everyone yells at you for not rolling.

 

Blades: Melee. Two-Weapon Fighting. T'lans of Doom. You hit like a truck... made of glass.

 

Switch: Melee AND Ranged. Jack-of-All-Trades. Probably gimp.

 

Skirmisher: Melee or Ranged. A glass cannon. Dies to a light breeze.

 

Beastmaster: Pets. Because pet AI never bugged you anyways. Ever

 

Utility: Mobility. Tracking. A swiss-army knife. Hits like a wet towel.

 

"Ranger": Melee. Tanky. Should have rolled Champion but liked the hoods too much.

 

 

Sound Off! What build do you like best? Did I not list it as an option? Post it in the comments below. Feel free to be more serious about it.

Regarding some more recent dev comments about seasons and classes, it sounds like some of the benefits of "support" classes may be production and resource related. Makes me wonder if "specialists", likewise, may get some resource bonuses of their own - e.g. a ranger might be better suited to foraging from the land during inclement seasons and so on. It's interesting food for thought.

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Scout with traps and a bow and maybe a pet. When I think of Ranger, that's what pops in my head.


Asc%20test%2080perc%202.png


Torquebow - Aspirant of Ascendance & Thrall of Vokundein


"Just tank it with your face"

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Why can't you have a normal dps ranger class like in pwi, wtf is wrong with that?


You're hilarious dude, you deserve awards for your degree of wit and intelligence, you truly do.

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Why can't you have a normal dps ranger class like in pwi, wtf is wrong with that?

 

Because that's what the Stalker archetype is for. Ranger is a specialist role, not a DPS role.


Official "Bad Person" of Crowfall

"I think 1/3rd of my postcount is telling people that we aren't turning into a PvE / casual / broad audience game." -

Tully

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I may refer to SWTOR's Imperial Agent class a bit much, but I really see CF's Ranger having comparable abilities. Aside from an array of individual stealth-related abilities, their group-stealthing was a cool touch, multiple stuns were infinitely useful, intense burst damage out of stealth, etc. I wouldn't be shocked to see anti-stealth abilities like a region reveal, group movement speed boosts. As far as damage goes, we know Rangers won't necessarily be a primary damage dealer, but abilities playing off of other debuffs on targets might be seen (example: "For every bleed effect on target, AbilityX deals XXX bonus damage") to support friendly DPS players. As commonly speculated, we'll probably have a variety of traps and debuffs. The archetype page includes the quote "We go back for those too stubborn, too dumb, or too weak to leave. A few of them, we save. Most we put to the sword, or feed to the fire." One could translate that to game mechanics in several ways, maybe with some protection or group escape abilities, maybe some execution abilities ("If target is under XX% health, your damage is increased XX%", etc), but who knows. 

 

I digress. A lot of these speculations we've seen could fall into several subclass designs, either more range-focused, melee, or stealth. 

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