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Althilin

Mitigation Tank... not Dodge Tank?

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I was just doing my customary browsing of the archetypes page for any changes an I noticed this:

 

 

 

ISlKJqw.png

 

 

 

Now this surprised me as I, aswell as many other thought he would be a dodge tank like the Templar is.

 

when I reported the symbol discrepancy over on the Myrmidon release page here, I fully expected ACE to change the archetype page's symbol to a dodge tank, so this very much surprises me as myrmidon looks to be lightly armoured archetype not heavily armoured like the knight so I'm definatly looking forward to how they run him as a mitigation tank.

 

Just thought I'd point it out and maybe get some ideas of what other people think aswell.

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This is slightly disappointing since Champion will now be almost completely useless. If Myrmidon was a dodge tank, at least champions can still be posed as a mitigation tank.


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Mitigation doesn't always mean absorption, blocks and heavy armor. Interrupts and hard CC are part of the mitigation deal. You can't exactly damage someone if you're stunned or knockbacked.

 

I am speculating that the Myrmidon will have a lot of CCs like a charge attack that scoops and pins players or a stomp or a hammer swing that knocks back. He'll just be the bull in the china shop in the fights.

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Mitigation doesn't always mean absorption, blocks and heavy armor. Interrupts and hard CC are part of the mitigation deal. You can't exactly damage someone if you're stunned or knockbacked.

 

I am speculating that the Myrmidon will have a lot of CCs like a charge attack that scoops and pins players or a stomp or a hammer swing that knocks back. He'll just be the bull in the china shop in the fights.

 

That's a good point I never thought about that, I've always thought about it as the damage absorption aspect, but you're right it makes sense if he is given alot of stunning and knockdown type abilities, you've just given me something to think about <_<

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Actually, mitigation IS about block and absorption while evasion is about well... dodging and parrying. Active damage mitigation via control mechanisms is a generic mechanic for tanks in general and not mitigation exclusive.

 

I don't see the Mino maning the Champ obsolete, tho. The Minotaur is likely moar about damage soaking while the Champion is about the big hits.

Edited by Angier

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I am speculating that the Myrmidon will have a lot of CCs like a charge attack that scoops and pins players or a stomp or a hammer swing that knocks back. He'll just be the bull in the china shop in the fights.

I'm really hoping this is the case,

 

Also are you people seriously trying to predict which archetypes will be good/bad/useless? lol

 

Right now the terms can mean almost anything. 

Edited by dusteren

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Here is what you have right now going by all the little details.

 

Champ is more or less a half-giant making use of oversized weaponry. The base class is all damage including the stats. Is there a possibility for a tank archetype in the promotions? Of course, and I would be surprised if they did not have one. Honestly I expect it to be an evasion based one. The champion is not a mindless brute, think calculated strikes and measured attacks and a class that is quickly overwhelmed if you don't watch your skill usage. A well trained combatant.

 

Myrmidon is a base class of a mitigation tank. I tend to be of the belief that myrmidon's absorbtion will be tilted to a massive health pool while the Knight will have more active methods of actually lessening the damage done. Myrmidon will likely be focused more on the "bull in a china shop" or "bezerker" combat styles. Charge in and wreak havoc by knocking people around and bullying them. Think more random and chaos rather than calculated strikes, a class that needs to be countered by pinning it or else the momentum will bulldoze them over. Of course there is the whole over extending oneself weakness inherent in any momentum based class.

 

I expect the promotions for myrmidon will of course be one that is a continuation of mitigation tank, one that is melee damage (hoping for bezerker here honestly), and the last one I am expecting to be mid ranged such as throwing spears and making traps as a pseudo-specialist. The whole hunter becoming the hunted aspect leading me to that conclusion.


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I was just doing my customary browsing of the archetypes page for any changes an I noticed this:

 

 

 

ISlKJqw.png

 

 

 

Now this surprised me as I, aswell as many other thought he would be a dodge tank like the Templar is.

 

when I reported the symbol discrepancy over on the Myrmidon release page here, I fully expected ACE to change the archetype page's symbol to a dodge tank, so this very much surprises me as myrmidon looks to be lightly armoured archetype not heavily armoured like the knight so I'm definatly looking forward to how they run him as a mitigation tank.

 

Just thought I'd point it out and maybe get some ideas of what other people think aswell.

You can't really do a dodge tank when there's no passive dodge.

 

You can make someone dodge more but that would be a very unpopular class in a world where character physics exist. Just runnin' all up into people.


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You can't really do a dodge tank when there's no passive dodge.

 

You can make someone dodge more but that would be a very unpopular class in a world where character physics exist. Just runnin' all up into people.

 

That's an interesting theory, given that we know that the Templar is a dodge tank.

 

Tera's "warrior" class is a dodge tank in a very actiony system and it works quite well given sufficient player skill.


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More importantly HOW do you expect a Minotaur to dodge your hits?


Constant optimism will not solve your problems,


but it will annoy enough people to be worth the effort.

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There's no point crying about them replacing one n nother when you don't know the types of tanks they'll end up being.

 

I assume we agree that tanking is a diverse concept in a pvp oriented game?

 

I assume this guy will probably be more aggressive just because of the character...so maybe they'll be a kind of tanky dps, tank...or a rage tank or w/e.

 

Its just a loose ballpark atm.

Edited by Zomnivore

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gWould you ever expect a Minotaur to dodge your hits?

I'd expect him to no-sell them like Hulk Hogan.


Official "Bad Person" of Crowfall

"I think 1/3rd of my postcount is telling people that we aren't turning into a PvE / casual / broad audience game." -

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I fully expect and hope we see just a hulking mass of flesh that's a threat only so long as you allow him to be.  I'd imagine they'll fit the bill as initiators and great guards in a pinch, having the health to take the alpha of an enemy's attacks as the troops behind swoop in, and becoming more deadly the longer he has the freedom to keep mashing faces.  I'd also imagine physical CC, like stuns and knockdowns, are weak against them, requiring the more mental or magical to slow the rampage.  A mitigation tank that just takes more damage the more often he takes it would be very cool, meaning high single strike burst would be the trick to preventing his mitigation from peaking.  His danger as a damage dealer would come if he can build up the rage to empower attacks.  The longer they're allowed to stay alive, the harder it would be to kill them, is what I hope we see.

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One thing I think would be kinda neat would be to have the myrmidon have a class mechanic that would work a little like the grudge mechanic worked in Warhammer Online. For those who are unfamiliar, the dwarf ironbreaker was a tank that had a mechanic called grudge. Whenever their allies took damage, they would gain grudge points, and the more grudge points they had, the more damage they would deal, and some of their more powerful abilities required grudge. It kinda forced the enemy to deal with the ironbreaker rather than just ignore him, as he could become a huge threat if ignored for too long.

Edited by Jon

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