Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Psyctooth

Weapons you'd like to see in Crowfall

Your favorite kinds of weapons  

58 members have voted

  1. 1. Melee Weapons

    • Bearded Axe
      20
    • Boarding Axe
      21
    • Labrys (double headed short axe)
      19
    • Pole-Axe, Pole-Arms, Bills and Hookbills
      34
    • Double Headed Battle Axe
      22
    • Bearded Long Axe
      15
    • Broadswords
      29
    • Shortswords
      31
    • Long Knife or Mock Swords, single bladed straight swords
      26
    • Knives
      22
    • Daggers
      31
    • Rapiers and other single handed thrusting swords
      27
    • Estocs (very long two handed thrusting swords)
      20
    • Sabres and other curved swords, including Katanas, Shamshir and Cutlass
      33
    • Spears
      39
    • Pikes
      30
    • Maces, Morning Stars, Hammers
      28
    • Warhammers
      25
    • Great Swords, Bastard Swords and Claymores
      33
    • Other (explain below)
      16
  2. 2. Ranged Weapons

    • Trainer or Strieght Bows
      18
    • Recurve Bows
      34
    • Composite Bows
      28
    • Long Bows
      39
    • Compound Bows
      25
    • Cross Bow push leaver
      21
    • Cross Bow pull leaver
      28
    • Cross Bow with cocking mechanism
      23
    • match lock Pistol
      15
    • flint lock Pistol
      17
    • pepper-box Pistol
      10
    • flint lock Gun
      16
    • match lock Gun
      10
    • pepper-box Gun
      7
    • Blunderbuss
      13
    • Other (explain below)
      12


Recommended Posts

Tbh a whip sounds kinda weak against an armoured person

 

To be fair so is a dagger, but I have a feeling there will be plenty of people with daggers stabbing people in plate pretty effectively. Just chalk it up to magic or plain old video game logic.


PopeSigGIF.gif

Rub rock on face and say "Yes food is eaten now time for fight"

Share this post


Link to post
Share on other sites

Or use a rondel dagger. ;)

 

Popular misconception.

 

Rondels were not weapons used to combat armored opponents. They were weapons used to finish (or more often simply threaten) armored opponents you'd already incapacitated with a weapon designed for actually fighting.

 

I don't think that's going to stop a large portion of assassins and duelists from running around dual wielding daggers though, and I'm okay with that.


PopeSigGIF.gif

Rub rock on face and say "Yes food is eaten now time for fight"

Share this post


Link to post
Share on other sites

There should be nets and trap systems included. Makes strategy more in depth.

 

It would also be nice to see the full set of standard ones as well as unique ones that are standard.

 

All alongside rare weapons acquired from campaigns.

Share this post


Link to post
Share on other sites

I'd like to see different weapons represented as more than just different abilities with varying statistical effects. Different weapons should behave differently in the game world from each other, with each weapon having its "optimal situation" for use. A dagger animation could be blindingly fast, with a VERY close range, enabling a player to put up a last line of defense, whereas the long reach of a polearm could allow a player to keep an enemy at bay.

 

An "unarmed combat" skill, rather than being its own weapon type, could open up a throw/grab ability- along with additional attacks for players using one-handed weapons with no off-hand weapon or shield. 


Shadowbane - House Avari/Hy'shen
"Gimp elves get good elves killed." - Belina

Avari Discord - https://discord.gg/Bch24PV

Share this post


Link to post
Share on other sites

I would really like some light one-handed weapons that can be duel weld to be effective against armored foes. I would like these weapons to use speed instead of weight to take the toll. I was thinking like a short staff or baton. In compensation of the increase of speed, a decrease of durability and damage. 

Share this post


Link to post
Share on other sites

To be fair, dueling shields were for judicial combat, there's very little combat validation for it, but it could work, it's more like a pole shield weapon.

 

Short light weapons as a whole are kind of silly, but with fantasy and magic in play, I'd expect whips to be just as exaggerated as knives and fist fighting.

 

Not that either of those don't work, they just operate as an auxiliary weapon for unique situations. You need a practical weapon mostly to overcome the defense of other weapons, not armor. Weapon sets with various deviations in attacks within a single characters arsenal would be much more compelling, daggers and punches are great when you use them to fill in the shortcomings of a primary weapon like shields and spears.


a52d4a0d-044f-44ff-8a10-ccc31bfa2d87.jpg          Before you criticize someone, walk a mile in their shoes... Than if they're upset, they'll be a mile away, and barefoot :P

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...