Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
rajah

resting and sleeping

Recommended Posts

I agree with you here. While resting, and other, manageable resources could potentially be interesting, the fact that the game has inherent down times due to lack of extensive healing and other regular game delaying mechanics, this would just be a nuisance. Management systems in a kill or be killed system have benefits, but I don't see them being a positive here.

Agreed, those systems have their place in survival genre games but in something that is primarily being marketed as a hardcore PvP game I feel adding more downtime management systems would not be conducive to the feel and gameplay... Hell 7 days to die and H1z1 don't even have sleep meters which in a horror survival genre game actually WOULD help with the feelings of tension stress and fear


"He's like Batman except without the moral compass" ~Juror during first innocent verdict 

 

Ghost's of War, PvP gaming community founded 2002

Share this post


Link to post
Share on other sites

Man that wouldn't adde anything to realism, even if you met me in game and shat yourself you'd still be able to run away. I mmean needing to take a poorly made socks is not something that would make real impact on your abiliEs.Sleep is totally different.

As someone who has served multiple combat deployments and has spent more time crapping in combat zones then you have playing in the Mickey D's ball pit I can tell you that your statement is inherently false


"He's like Batman except without the moral compass" ~Juror during first innocent verdict 

 

Ghost's of War, PvP gaming community founded 2002

Share this post


Link to post
Share on other sites

well downtime in UO was huge, you had to sit and replenish mana each time you have casted like 5 energy bolts. That means you had to make like 2-3 minute breaks way more often then I suggested. yet the gamme was fun as custard.

 

I think I am just too oldschool and hardcore and you were raised on games that were designed around making you feel comfortable, so you do not see any fun in overcoming those small hardships andntedious tasks. probably the same type of players that want unlimited ammo.

 

You're aware that the minute you utter a sentence like "I am too oldschool and hardcore" your argument instantly begins to lose credibility.

 

The vast, vast majority of people currently active on these forums are here because they're looking for that "oldschool and hardcore" feel, but it doesn't mean the poorly made socks that was tedious and annoying in those games was fun. UO was a good game, but it had design flaws, just like every other PVP game everyone on these boards came from.

 

Excessive downtime is not the same thing as resource management. Resource management is fun. it creates interesting decisions and drives play patterns toward using those resources effectively. If your options are sit down for five minutes, or drink a potion, or simply use other abilities and game play systems while the first recharges, that's an interesting resource management choice. If the only option is sit down for five minutes, it's not a resource management choice, it's just a meaningless roadblock.

 

Remember SWG when the only option to get between planets was the public shuttle? Sure the spaceports brought players together, and people chatted or dueled of sold stuff there, but ultimately what was the first thing that people did as soon as they didn't have to wait and could just buy their own ships? They crafted ships, or bought ships, or formed groups to share ships.

 

The camping system, however, worked really well. The best camps didn't just create places where you sat and did nothing to recharge. They created spaces where players were encouraged to interact with each other, craft, re-buff, and otherwise actually do stuff during that down time. Not only that, they created real uses for noncombat skills that were desirable outside of town. if you had a good ranger that could make great camps, it was worth it to bring a doctor out adventuring with you in stead of retreating to a clinic when you were beat up. It improved play for the doc and the people around him mutually by creating more inter-reliance between players.

 

A system where you simply have to sleep doesn't do that, and moreover it simply scales up your risk or down time the larger your group is when everyone has to do it. There aren't any tactical choices to be made there, and there's nothing that encourages player interaction. It encourages people to go AFK for extended periods of time because when ten people have to sleep, you scale up that down time by another five minutes for each "shift" you have to run, and the people who aren't AFK are just bored because they're standing around doing nothing but watch people sleep.

 

There's a big difference in that implementation. In one, you're encouraging the player to go AFK, in the other you're encouraging the player to keep playing the game, but to use a different set of skills and abilities. Both systems serve the same purpose in terms of PvP vulnerability and resource management, but one is fun and the other is just doing nothing.

 

It's not at all about coddling people or handing them something on a silver platter, but there's just nothing at all fun about doing nothing for five minutes when more fun alternatives exist that accomplish the same design goal.

Edited by PopeUrban

PopeSigGIF.gif

Rub rock on face and say "Yes food is eaten now time for fight"

Share this post


Link to post
Share on other sites

well downtime in UO was huge, you had to sit and replenish mana each time you have casted like 5 energy bolts. That means you had to make like 2-3 minute breaks way more often then I suggested. yet the gamme was fun as custard.

 

I think I am just too oldschool and hardcore and you were raised on games that were designed around making you feel comfortable, so you do not see any fun in overcoming those small hardships andntedious tasks. probably the same type of players that want unlimited ammo.

You and I remember UO very differently then as they had a specific skill to cut down on the downtime "meditation" which increased your passive manager regen and an active component that would completely fill it in 5-10 seconds... And then later down the road added focus which further added passive regent to reduce downtime. But even pre trammel UO if you were out of mana for minutes at a time you were either really bad, doing it wrong, or both...


"He's like Batman except without the moral compass" ~Juror during first innocent verdict 

 

Ghost's of War, PvP gaming community founded 2002

Share this post


Link to post
Share on other sites

But even pre trammel UO if you were out of mana for minutes at a time you were either really bad, doing it wrong, or both...

Meditation, evaluating intelligence etc. was implemented way later, when they decided to make characters more specialised. And you sound like you have no idea what you are talking about, when speaking about the period I am referring to. Mana costs were such that assuming you had maxed int, giving you 100 mana you could not pop more than 5-6 spells.

 

http://www.uoguide.com/Energy_Bolt

http://www.uoguide.com/Explosion

 

In group PvP scenarios mana was burned FAST since in most cases it was easier to drop 2-3 people on the enemy team as soon as possible. If you failed you'd either run around healing till you regenerate mana, try to bail out and regenerate somewhere, or die. Either way your downtime from effectively casting spells was significant.

Edited by rajah

Share this post


Link to post
Share on other sites

As someone who has served multiple combat deployments and has spent more time crapping in combat zones then you have playing in the Mickey D's ball pit I can tell you that your statement is inherently false

Drunk people sometimes poorly made socks themselves and walk around perfectly scaring people around, I just dont see how you wouldnt totally ignore that in the event of actual immediate danger. Uncomfortable ? maybe. Constraining ? definatly not. Translating to the game environment you can just ignore it. The only possible reason poorly made socks could affect the game play would be if somebody found your poorly made socks and realised you are around lurking around spying in their castle, or if you used it to create poisonous coating for your dagger.

 

http://gawker.com/what-happened-to-the-runner-who-poorly made socks-himself-during-a-h-1681442684

 

"The man ran a 1:09 half *while* poorly made socksting his pants. That is an incredibly respectable time. It is, in fact, a pace of 5:19 for 13.1 miles."

 

On the other hand, "The consequences of sleep deprivation at 24 hours is comparable to the cognitive impairment of someone with a blood-alcohol content of 0.10 percent, according to a 2010 study in the International Journal of Occupational Medicine and Environmental Health. “Judgment is affected, memory is impaired, there is deterioration in decision making, and a decline in eye-hand coordination,” Cralle said. “You're more emotional, attention is decreased, hearing is impaired, and there is an increase in your risk of death from a fatal accident.”

 

So These are not even in the same boat

 

Anyways it's, offtopic and was already discussed here.

 

http://community.crowfall.com/index.php?/topic/6420-immersive-bodily-functions/

Edited by rajah

Share this post


Link to post
Share on other sites

Meditation, evaluating intelligence etc. was implemented way later, when they decided to make characters more specialised. And you sound like you have no idea what you are talking about, when speaking about the period I am referring to. Mana costs were such that assuming you had maxed int, giving you 100 mana you could not pop more than 5-6 spells.

 

http://www.uoguide.com/Energy_Bolt

http://www.uoguide.com/Explosion

 

In group PvP scenarios mana was burned FAST since in most cases it was easier to drop 2-3 people on the enemy team as soon as possible. If you failed you'd either run around healing till you regenerate mana, try to bail out and regenerate somewhere, or die. Either way your downtime from effectively casting spells was significant.

 

Well as Meditation and EvalInt were both skills in since release, you kinda destroyed your whole "You sound like you have no idea" case. When you didnt/dont know what the synergy between skills was, your argument loses an credibility it had. 

    To respond to your other rebuttal you originally said having to go to the bathroom would not " make real impact on your abiliEs". As you are not familiar with marksmanship allow me to shed some light. Marksmanship especially at range requires incredible focus and control. Between sight alignment and sight picture, wind variables calculated on the fly, breathing control, natural respitory pause and trigger control, you have alot of things going on for a single shot. Even if you have 90% of these things something as small as twitching your finger during the trigger can cause you to miss the target at 100 yards. At 500 yards you will miss the target by a few feet. So yes having to go can absolutely make a real impact on combat effectiveness. Do you carry on? Of course, but that wasnt the question, the question was would it effect combat ability.


"He's like Batman except without the moral compass" ~Juror during first innocent verdict 

 

Ghost's of War, PvP gaming community founded 2002

Share this post


Link to post
Share on other sites

Well as Meditation and EvalInt were both skills in since release, you kinda destroyed your whole "You sound like you have no idea" case. When you didnt/dont know what the synergy between skills was, your argument loses an credibility it had.

To respond to your other rebuttal you originally said having to go to the bathroom would not " make real impact on your abiliEs". As you are not familiar with marksmanship allow me to shed some light. Marksmanship especially at range requires incredible focus and control. Between sight alignment and sight picture, wind variables calculated on the fly, breathing control, natural respitory pause and trigger control, you have alot of things going on for a single shot. Even if you have 90% of these things something as small as twitching your finger during the trigger can cause you to miss the target at 100 yards. At 500 yards you will miss the target by a few feet. So yes having to go can absolutely make a real impact on combat effectiveness. Do you carry on? Of course, but that wasnt the question, the question was would it effect combat ability.

noob, there was no meditation skill and eval int was used to actually evaluate int only, you'd target a person and it would say "such and such appears to be ...."

 

As for the other part it is probably all true, but this game is mostly about medieval combat. What you have described would maybe stand true only for archery.

Edited by rajah

Share this post


Link to post
Share on other sites

    To respond to your other rebuttal you originally said having to go to the bathroom would not " make real impact on your abiliEs". As you are not familiar with marksmanship allow me to shed some light. Marksmanship especially at range requires incredible focus and control. Between sight alignment and sight picture, wind variables calculated on the fly, breathing control, natural respitory pause and trigger control, you have alot of things going on for a single shot. Even if you have 90% of these things something as small as twitching your finger during the trigger can cause you to miss the target at 100 yards. At 500 yards you will miss the target by a few feet. So yes having to go can absolutely make a real impact on combat effectiveness. Do you carry on? Of course, but that wasnt the question, the question was would it effect combat ability.

While everything you say is true, for the most part, I don't see Crowfall being the type of game that will have as much realism as having to take a poorly made socks impeding your ability to accurately zero in on a target.  It seems a little far fetched for the type of game they are developing.


[@--(o.O)@]

Share this post


Link to post
Share on other sites

While everything you say is true, for the most part, I don't see Crowfall being the type of game that will have as much realism as having to take a poorly made socks impeding your ability to accurately zero in on a target.  It seems a little far fetched for the type of game they are developing.

 

I agree Scrib hence why I was advocating LESS "RL sim mangement" systems like this, I just felt the need to school him up.


"He's like Batman except without the moral compass" ~Juror during first innocent verdict 

 

Ghost's of War, PvP gaming community founded 2002

Share this post


Link to post
Share on other sites

noob, there was no meditation skill and eval int was used to actually evaluate int only, you'd target a person and it would say "such and such appears to be ...."

 

LOL So originally you said Med AND Eval werent in... Now you say Med wasnt but Eval was... My Prima Guide I just dug out from 97 says you're still wrong... "noob"


"He's like Batman except without the moral compass" ~Juror during first innocent verdict 

 

Ghost's of War, PvP gaming community founded 2002

Share this post


Link to post
Share on other sites

I agree Scrib hence why I was advocating LESS "RL sim mangement" systems like this, I just felt the need to school him up.

Gotcha.  Also, any real sniper worth his salt will poorly made socks/piss his pants if necessary.  ;)


[@--(o.O)@]

Share this post


Link to post
Share on other sites

LOL So originally you said Med AND Eval werent in... Now you say Med wasnt but Eval was... My Prima Guide I just dug out from 97 says you're still wrong... "noob"

NO meditation at release

 

Eval WAS at release but served a different purpose

 

They were implemented as a system of skills boosting Magery and mana recovery in February 1999

Edited by rajah

Share this post


Link to post
Share on other sites

If you have to bring up RL combat experience in a debate about video games you have failed.


You are so incredibly helpful, CYT. I don't know how I ever managed to do anything before we met. I was just bumbling my way through life, all lost-like. Thank you. My blessing cup runneth over.

SWrkfdj.jpg

Share this post


Link to post
Share on other sites

If you have to bring up RL combat experience in a debate about video games you have failed.

 

LOL when I tell a combat story you let me know then.


"He's like Batman except without the moral compass" ~Juror during first innocent verdict 

 

Ghost's of War, PvP gaming community founded 2002

Share this post


Link to post
Share on other sites

Meditation, evaluating intelligence etc. was implemented way later, when they decided to make characters more specialised. And you sound like you have no idea what you are talking about, when speaking about the period I am referring to. Mana costs were such that assuming you had maxed int, giving you 100 mana you could not pop more than 5-6 spells.

 

http://www.uoguide.com/Energy_Bolt

http://www.uoguide.com/Explosion

 

In group PvP scenarios mana was burned FAST since in most cases it was easier to drop 2-3 people on the enemy team as soon as possible. If you failed you'd either run around healing till you regenerate mana, try to bail out and regenerate somewhere, or die. Either way your downtime from effectively casting spells was significant.

 

I see you quoting here Eval was added way later... Now it was in at the start only for a different purpose, anything else you would like to change your story on? 


"He's like Batman except without the moral compass" ~Juror during first innocent verdict 

 

Ghost's of War, PvP gaming community founded 2002

Share this post


Link to post
Share on other sites

LOL when I tell a combat story you let me know then.

So there I was Tet '68 Agent Orange falling around me and Charlie closing in from all sides


You are so incredibly helpful, CYT. I don't know how I ever managed to do anything before we met. I was just bumbling my way through life, all lost-like. Thank you. My blessing cup runneth over.

SWrkfdj.jpg

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...