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Crafting and Gathering Mini-Games?


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Example 1:

 

https://www.youtube.com/watch?v=Zfxutd2RDxM (Thanks to billybowl for posting this in another topic)

 

Example 2:

 

https://www.youtube.com/watch?v=UbUiXI_pTkA

 

Example 3:

 

https://www.youtube.com/watch?v=bV7tgYQQzGM

 

Pros:

 

They can make crafting/gathering more engaging.

They can make crafting/gathering feel more authentic.

They can add more skill to crafting gathering.

It makes it more difficult to macro for the average player.

 

Cons:

 

Some people find them tedious.

They are more costly to develop.

Complex macros still work for most of them and if they are too skill based it may hand those players who do macro a very heavy advantage.

 

Lets Discuss:

 

Your favorite crafting mini-games

Your least favorite crafting mini-games

Why you support them

Why you oppose them

How you would implement them 

Edited by Andius

"To hell with honor. Win."

A Beginner's Guide to Crowfall (5.8.5 Edition)

 

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I'll repost the argument I've made in another topic. 99% of all MMO's here is how the crafting process goes:

 

1. Find resources.

2. Input them into a queue. Crafting happens almost instantly or automatically while afk.

3. Market the created items.

 

1 and 3 are the only areas that tend to generate money. There is very little profit in 2 because it is so simple/instant.

 

Mini-games could extend out the process of two in a more engaging fashion. Creating value in being an actual crafter as opposed to a gatherer or marketer. 

Edited by Andius

"To hell with honor. Win."

A Beginner's Guide to Crowfall (5.8.5 Edition)

 

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Because that thread is a mix of everything. I figured it would be nice to have a more specific topic on this discussion instead of having it sprinkled through the many pages of massive generalized topics.

The entire thread is on how to make crafting more meaningful as a full role and a minigame has definitely been a major part of that discussion.

> Suddenly, a Nyt appears in the discussion...

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