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Requests to Duel - Part of CF?


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So I realized that I've been thinking all along about CF as a PvP FFA game. 

 

But there will be several rulesets that are not FFA and as such there may be a need for a request to duel mechanic.

 

Has this been addressed somewhere and I'm just not seeing it?  Am I assuming a need for something that is irrelevant in the overall game structure? 

 

I can see a RTD being useful in guilds that want to practice their PvP skills as well as grudge matches within factions.  It could come in handy in the EK's as well for those folks that want to turn off PvP for the EK but still allow a particular area for PvP.

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Players who want to spar or duel would be able to do so in the EK.

We can travel there any time we like, pull gear out of the bank (if there's any stored), and travel back to the campaign quickly.

Imports and exports are impossible except the initial campaign entry and campaign end.

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I could see RTD being in EK, there is something to be said about teaching through dueling than teaching through actual combat, they are the same except you don't die, thus don't suffer the death penalty, can be healed up and duel again faster than if you had died. Faster repetitive combat teaches quicker.

 

It is pointless in the campaign world because, as Burgundy said already we are able to return to he EK at will more or less.

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Yeah dueling should be allowed in the wimpy rulesets. How else can they find out who is actually the worst. :D

 

Seriously, though OP makes perfect sense imo, dueling within the faction should be available.

Edited by rajah
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Yeah dueling should be allowed in the wimpy rulesets. How else can they find out who is actually the worst. :D

Seriously, yeah dueling makes sense.

Everyone has their own definition of fun, there's nothing wrong with liking one ruleset over another.

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This is a great idea given a limited zones for PvP request. For people who like quick matches or like to hone skills while fighting others, this is an easy approach to kill some time in the EK.

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I love being able to "duel".  It's the only way to improve your personal skill without potentially sacrificing your armor/weapons in the dreggs.  

 

There needs to be a way to "practice" and it sounds like the developers are allowing us to do just that in the EK.

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I love being able to "duel". It's the only way to improve your personal skill without potentially sacrificing your armor/weapons in the dreggs.

 

There needs to be a way to "practice" and it sounds like the developers are allowing us to do just that in the EK.

Hurray for pit fighting!

 

I mean fighting in pits not fighting pits, because the latter is animal cruelty.

Edited by Aiona

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Come now Gentleman, this is a PvP game. I think the only place you can't just stab someone of your choice in the back without warning are those EK's set to No PvP. Everywhere else, guild vs guild, FFA, 12 fractions etc. you have to be concerned with friendly fire and that's all part of PvP, so if you want to duel, hit them to let'em know...lol

 

I wonder if in a EK if someone constructed and arena and set it PvP in the arena and 2 or more players are in the arena fighting if a missed fire ball/arrow/etc. went outside the designated area of the PvP arena and hit a onlooker out of the PvP area if that player would take damage? 

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There should be a special Colesseum building that, once you build in your EK, opens up a set of tools that allow you to periodically (say once a month) hold Games Days with prizes and such. The best gladiators who fight in these games will be ranked across the EK's.  That would open up a fun sub-game and a potential income for the building owners, who could use games days to also hold markets outside to sell and cater to the attending crowds.  The winners of a game day will be able to wear a special title, e.g. "Champion of [insert name of EK where games were held]."  In advance, Gladiator teams led by their "owner" would submit their names for competition.  The building tool would automatically place and rank the competitors, as well as pay out any monetary prize.  The one holding the game day can also have a special trophy crafted which the winner can keep in their home so long as they remain champion.

 

The games can include not only PVP, but also players versus monsters (generated by the building tool).

 

This also has tons of RP potential.

 

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Edited by cemya
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Yeah dueling should be allowed in the wimpy rulesets. How else can they find out who is actually the worst. :D

 

Seriously, though OP makes perfect sense imo, dueling within the faction should be available.

 

Um. I think people are misunderstanding...There is no need to request to duel. Faction v Faction rulesets don't mean that you can't attack people within your faction indiscriminately. It just decides the win conditions of the campaign. Instead of a guild being the winner, 1 faction wins at the end. There is open PvP on all CW bands. You can attack whoever you want, friend or foe.

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Um. I think people are misunderstanding...There is no need to request to duel. Faction v Faction rulesets don't mean that you can't attack people within your faction indiscriminately. It just decides the win conditions of the campaign. Instead of a guild being the winner, 1 faction wins at the end. There is open PvP on all CW bands. You can attack whoever you want, friend or foe.

This is an interesting take on things.  I have been thinking that the only FFA PvP is in the Dregs and in GvG, for example, you can only attack folks outside your guild. 

 

But if what you're saying is true it means that the concept of friendly fire is moot since everyone can hit everyone in any campaign. 

 

Anyone able to clarify this a bit?

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Currently the devs intend to slap a debuff on players who kill by friendly fire.

 

 

15. DOES THAT MEAN THAT I CAN BE HIT BY FRIENDLY FIRE?

 

Wherever possible, yes -- but we have to make sure that this is balanced. Some rules sets (like the infected worlds, which are Faction based) divide players automatically into teams. We have to make sure that players can't join teams specifically to take advantage of friendly fire to grief their own "teammates."

Our plan is to try and apply debuffs to players for doing damage to or killing their teammates (the gods curse you for your incompetence). If this proves not to be a good enough deterrent, however, we may have to turn friendly fire off for particular Campaign worlds.

 

Edited by BurgundytheRed

Honestly, you are the type of person that is much to competitive, has zero compassion for other people and think you are better than everyone else. You likely love to troll people on a day to day bases to get others angry and laugh about it. You make playing any online game unfun for everyone else.  -Kuroaka

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@Oridi,

 

I love the idea of dueling in EK. My hope is that we are able to build arenas for personal usage and invite others to duel in 1v1, 2v2, etc. for sport and pleasure. 

 

I'd say, given the quote @Burgundythe Red provided, that friendly fire wouldn't affect spectators. 

 

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There should be a special Colesseum building that, once you build in your EK, opens up a set of tools that allow you to periodically (say once a month) hold Games Days with prizes and such. The best gladiators who fight in these games will be ranked across the EK's.  That would open up a fun sub-game and a potential income for the building owners, who could use games days to also hold markets outside to sell and cater to the attending crowds.  The winners of a game day will be able to wear a special title, e.g. "Champion of [insert name of EK where games were held]."  In advance, Gladiator teams led by their "owner" would submit their names for competition.  The building tool would automatically place and rank the competitors, as well as pay out any monetary prize.  The one holding the game day can also have a special trophy crafted which the winner can keep in their home so long as they remain champion.

 

The games can include not only PVP, but also players versus monsters (generated by the building tool).

 

This also has tons of RP potential.

 

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Pretty sure EKs can be pvp as was mentioned in one of the earlier videos.  The owner of the EK decides that.  But as far as a coliseum being a build-able building, now that would be cool. 

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Pretty sure EKs can be pvp as was mentioned in one of the earlier videos.  The owner of the EK decides that.  But as far as a coliseum being a build-able building, now that would be cool. 

 

This. Since you can define sub-regions in an EK, you'd just need to define one cell as "The arena" and flip on pvp in that region with your preferred arena ruleset.

 

In lieu of an actual arena building you could just use someone's KS fort or other walled structure so the spectators have somewhere to watch from. An actual arena building for this purpose would be nice once they get to a point where they can start putting out cosmetics and stuff though.

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This. Since you can define sub-regions in an EK, you'd just need to define one cell as "The arena" and flip on pvp in that region with your preferred arena ruleset.

 

In lieu of an actual arena building you could just use someone's KS fort or other walled structure so the spectators have somewhere to watch from. An actual arena building for this purpose would be nice once they get to a point where they can start putting out cosmetics and stuff though.

I am searching still for the dev quote that said it's all or nothing for PvP for each EK.  I'm also aware that they've shifting a few things and maybe my info is no longer accurate.  I'm going to post a question about it.

 

As for the FFA PvP in every single ruleset, that is actually a bit of a shocker for me.  Still trying to research that as well/wrap my head around the fact that anyone can just join a faction and when the chips are down kill their own side. Sure they'll get a slap on the wrist but I don't see that stopping folks from constantly infiltrating and then destroying other groups.

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Where does it say anything about non-friendly fire rulesets?

 

I am all for a dueling command though, you shouldn't have to duel with nasty friendly fire penalties attached. It makes sense for all rulesets, opens a gateway to duke it out without penalty.

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