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Nazdar

Shrinking Maps

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The world map

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should start big

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but as the hunger

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consumes the land

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the map should deteriorate


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until the end comes


  
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and the world is gone.


Nazdar

Proud member of The Hunger

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This would be quite interesting... long term it might make controlling the central part of the map really valuable... but short term the central part is hard to defend because it is easy to travel to from every other part of the map.... It would create an interesting dynamic where people can try to set themselves up for the later seasons, but they gotta be strong enough to deal with the disadvantages of being easy to attack from all regions. 

 

If you had different shrinking patterns for different campaigns it could create all sorts of crazy situations.  Say some absolutely dominant nation holds the western side of a world, but say the world starts shrinking from the west later on... now you have a displayed dominant nation that must find new bases of operation... they may sweep across the entire map from west to east with the hunger following behind them. 

 

Say it's the reverse... say they hold the east and the weaker nations are in the west... now these weaker nations need to migrate east, right into the walls of the strongest nation, like lambs to the slaughter. 

 

Edit:  Basically they can come up with all sorts of decay patterns and just let players try to figure out how to adapt to all the different types of situations that can occur from it. 

Edited by VIKINGNAIL

Skeggold, Skalmold, Skildir ro Klofnir

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In one of the interviews Todd had mentioned that he couldn't really mess around with players destroying worlds as much in his previous games because they needed to have these consistent worlds last for a long time. Crowfall doesn't have that issue, due to decaying worlds. Given the fact that we have voxel farm and mentions of some specialists being able to dig underground and players being able to blast walls apart, I think by the end of a campaign, you can expect a world to be thoroughly destroyed.

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If you had different shrinking patterns for different campaigns it could create all sorts of crazy situations.

 

Yeah.  :)  I've been playing out different scenarios in my head all week.  I want this to exist.  I want to play this.

 

THE HUNGER IS REAL.


Nazdar

Proud member of The Hunger

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Yeah.   :)  I've been playing out different scenarios in my head all week.  I want this to exist.  I want to play this.

 

THE HUNGER IS REAL.

I kind of imagine a scenario where the middle of the map starts dying before the sides, and then all of a sudden you have to travel along the outer ring of the world. 


Skeggold, Skalmold, Skildir ro Klofnir

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add to this a strategy for ritual sacrifice of enemy's to delay the onslaught of the hunger decay in your region and it could increase fighting from a powerful nation losing its land to try and keep their stronghold safe for a few more weeks. Could be amazing :D

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I can already hear the screams of "I lost all my gear to the world border! This game sucks!" So, maybe don't destroy parts of the world, but make them horribly inhospitable. You can go into the to get your stuff, but staying there doesn't work unless you're desperate (or want to make quite the sneak attack against an opposing guild).


SR8DSig_Infynis.png

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Yea, I don't think a disappearing map would work, I surely wouldn't enjoy it. I like Infynis's idea where parts of the world become more dangerous to live in because of the Hunger. You can still live there but it'll be a huge challenge. Think of it like Witcher 3's White Frost which slowly devoid's the land of all resources and ultimately kills the world and all it's inhabitants. 

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I agree it would suck to have that happen so if an area is at risk then their should be some kind of countdown. further you could have these areas spawn greater resources during these periods to draw greater numbers of players there :D.

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In the Dregs this might work, but in the other rulesets I think it won't. For example, in The Shadow ruleset competing guilds won't be able to reach each other anymore, because all the paths to get together would be cut off at one point.

 

I think Infynis' idea might work better also.


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This is an idea I actually like the sound of.

Resources will get harder to acquire and everyone would be much loser to each other. This would cause much more PvP since everyone wants everyone else's stuff as well as you will run into them constantly.


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Agreed makes the most sense in the dregs especially considering they are closer to the hunger :D but I think I saw a post from Todd indicating he was toying with the idea. It seems like fun to me anyway :D.

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This would also force some fighting to happen sooner or later.

 

Yeah, we're definitely going to need some additional mechanics to force people to fight. There's nothing worse than starting up a TF2 match and seeing everyone just hanging out in the middle together, showing off their hats.


Official "Bad Person" of Crowfall

"I think 1/3rd of my postcount is telling people that we aren't turning into a PvE / casual / broad audience game." -

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This is what happens on H1Z1 Battle Royales. Except the map doesn't get reduced at random like you seem to suggest. :P

 

Players get informed that in X time only a certain percentage of the map inside a circle will be able to sustain life.

Everywhere else a lethal poison will kill anyone. It actually happens 3-4 times, and the circle gets smaller and smaller.

 

While I enjoy Battle Royales, I am not sure about it being a feature on Crowfall. Like I said somewhere else before, I'd like campaigns to be 100% MMO servers, which stay full of players until the very end (= when a clear winner arises). If that won't happen, aka if Crowfall is going to embrace server stagnation, then it would be better to reduce the map like you suggested.

Edited by Fenris DDevil

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Interesting- this is one of those ideas that could work and be fun or could ruin the fun. Would be a great idea to try. Makes alot of sense with the current lore.

 

Firstly I like that people still think about the game a the Game rather then an ordinary MMO. I'm not sure if people consider this as an unspoken rule or they have it not in their mind or just in the back of their head. We can change every campaign, test out the system. Is it fun? Keep it! Unfun? Throw it away! Simple as that =)

 

There is not only the possibility then just the world decaying and falling apart. Soil that is corupted but still able to walk on, but when the contact is long a persistent drives the character insane! Other version: the hunger has a core that pulses. While the core eats up the land to expand the waves that come out, lets say every 15 minutes, are devestating evoporating everything the radiation touches. That way it is possible to build bunker underground and atleast cope untill help arives or the siege castles are left to travel on and not get obliterated immediately.

 

I think now we get a chance to think in the various grey zones that exist in game design instead of the black white we are used to play! We should really use it!


 

I AM ME!
I love you all.

 

 

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