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Make Arrows An Item


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Voila! We just turned our mana resource system into a Rage resource system with a few tweaks. This will also allow us to make certain archetypes regen quicker and lay the groundwork for some of the things we will need for our ranged physical/arrow mechanics in the future.

 

This seems relevant to this thread, so I thought I'd bring attention to it.

 

Thoughts?

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Finite. Everything revolves around resources, and that should include ammo. Obviously casters should have some other way to attack also, like melee attacks, but giving infinite ammo removes and entire

There's many pros and cons to both Infinite and Finite ammo systems.    We have an idea on which path we are going go down, but this is a topic we've been discussing since the early days of Crowfall

It's amusing how "hardcore" PVPers get squishy when it's suggested that ammo is finite. Everything in Crowfall is resource limited. Your sword is going to dull and break. Your armor is going to rend a

This seems relevant to this thread, so I thought I'd bring attention to it.

 

Thoughts?

 

Well I might be biased in this regard, but it seems to me that they are interested in making ammo part of a resource managed by skills and not items.

 

At least if you take it at comparable face value to what we know of the rage system so far.

mael4.jpg

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In some instances you cannot take enough resources to make tons of arrows you need. Crowfall isn't that type of MMORPG.

Of course finite ammo is something I love, but If we want to remain game in balance, we need to make finite everything mutual to arrow which is almost impossible and senceless.

 

That's my point.

Nice to eat You.

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How about basic ammunition is infinite (ie your basic wooden arrows), but specialised arrows such as fire arrows, armour piercing arrows, and whatever magic arrow types they decide to add, are finite.

 

 That way you still need have a little upkeep cost to fight with your full potential, but you're never left with no viable way of fighting as a ranged character.

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People complained about how similar subjects are repetitive, but after 10 plus pages of discussion, the conversation just stagnates with the same cyclical responses going over the same chain of thought developed off of the OP, with no regard to all the information discussed over and over again...

 

A reset is a healthy and necessary part of a growing conversation.

a52d4a0d-044f-44ff-8a10-ccc31bfa2d87.jpg          Before you criticize someone, walk a mile in their shoes... Than if they're upset, they'll be a mile away, and barefoot :P

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How about basic ammunition is infinite (ie your basic wooden arrows), but specialised arrows such as fire arrows, armour piercing arrows, and whatever magic arrow types they decide to add, are finite.

 

 That way you still need have a little upkeep cost to fight with your full potential, but you're never left with no viable way of fighting as a ranged character.

Honestly, this is the only way that I can see finite ammo working without requiring everyone to have to sharpen their sword/reload reagants/etc.

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How about:

 

Melee - requires to maintain your weapon by sharpening it.

 

Spells - Generally this could be mana 

 

Ranged - finite ammo but easily craftable for the first few tiers of ammunition.

Wow I really like this a ton.

 

Makes it very realistic.

 

For Melee the sword or spear or axe could also have a shelf life and break.

 

This is my favorite response so far.

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Name one game where ammunition being a finite resource actually added to the game in any meaningful way.

 

Every game I've played with ammunition either removed it or trivialized it to the point where it was a non-issue.

 

Make the ammo too expensive and no one will want to be ranged, make it too cheap and you trivialize it.

 

It would actually ,make you think before you attacked. It would make you decide when and where to use this ammo.

 

It would also make you craft what you needed.

 

As long as the same is done for melee.

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