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So many have probably come to this conclusion already, but I thought I'd throw this out there and see what the current thoughts on it are.

 

The Support Role at the moment is indicated by multiple cubes. One might assume from this that the cubes are meant to indicate voxels, and thus the Support Role will likely be very connected with voxel manipulation, AKA building.

 

So in this sense, the Support Archetypes will support their team in a very "Sun Tzu" style, which makes sense for our developers since they've been known to quote the Art of War often. Support Roles will likely be used to edit or alter the environment to your team's advantage, thus a support without many buffs or debuffs but possibly even more important in large battles.

 

For the Forgemaster the might mean building barricades or walls to stand against enemies, enforcing structures like gates, and so forth.

 

For the Druid, this might mean creating forests for your army to hide in, and probably other nature-related creations I haven't thought up.

 

tl;dr Support will mean to build or change the environment to your favor.

 

Thoughts?

 

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It should be really interesting to learn about the Druid powers!

 

In the case of the Forgemaster, I guess that it might be more skilled in building and crafting. The developers talked about physics related power for the support Archetypes, probably like pushing, immobilizing and other form of CC.

 

I was thinking of the cube shown as support icon more like a Rubik's cube, a symbol representing utility, intelligence, choices, etc. more than Voxels or building in general. For example, the specialist Guinecean should be allowed to modify significantly the environment but isn't a support. On the other hand, they've discussed about  the Centaur being a kind of support too, but what distinguishes this character afaik is its speed and its mass, which could allow all kind of physics related plays. Interesting discussion! 

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It should be really interesting to learn about the Druid powers!

 

In the case of the Forgemaster, I guess that it might be more skilled in building and crafting. The developers talked about physics related power for the support Archetypes, probably like pushing, immobilizing and other form of CC.

 

I was thinking of the cube shown as support icon more like a Rubik's cube, a symbol representing utility, intelligence, choices, etc. more than Voxels or building in general. For example, the specialist Guinecean should be allowed to modify significantly the environment but isn't a support. On the other hand, they've discussed about  the Centaur being a kind of support too, but what distinguishes this character afaik is its speed and its mass, which could allow all kind of physics related plays. Interesting discussion! 

 

As you said, Centaurs will be providing a sort of support as well, yet they're classified as melee attackers. This is likely because their support comes from their high mass making them hard to move and their mobility to move around the battlefield. This is direct support by being able to add numbers to your troops fighting and round up your opponents, somewhat like a herder.

 

Druid and Forgemaster have the cubes, however, which i saw as building blocks, meaning their support stems from indirectly influencing events by building using voxels.

 

 

Guineceans are diggers, it seems. The reason they're not count as "Support" is because they don't build, they just destroy in a very specific manner

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Didn't one of their early videos show a Forgemaster throwing a gigantic hammer at a wall to damage it?

 

Indeed, but that doesn't mean they won't be building things. It simply means that they might also be able to wield a hammer and might have a skill to throw it. I never said that the only thing they'd do is build, just that it would be the main defining niche that they fill.

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I like to imagine the support archetype cube meaning "an archetype wholeness from a combination of lots of different abilities". To be honest, I'd hate support archetypes being about building, constructing and modifying terrain elements.

 

I'd like to roll a Forgemaster as my main, but I hope it will be a combination of some melee powers, some buffs, debuffs and physics/voxel toys.. Please let support classes be something like a jack of all trades kinda thing..If it's just a glorified construction worker..big meh, rolling something else

Edited by wizardchakka
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I like to imagine the support archetype cube meaning "an archetype wholeness from a combination of lots of different abilities". To be honest, I'd hate support archetypes being about building, constructing and modifying terrain elements.

 

I'd like to roll a Forgemaster as my main, but I hope it will be a combination of some melee powers, some buffs, debuffs and physics/voxel toys.. Please let support classes be something like a jack of all trades kinda thing..If it's just a glorified construction worker..big meh, rolling something else

I get where you're coming from, and I agree that Support should not be all building (won't be the sole constructer of forts/keeps), in the same way that a Knight is a tank but can still attack with sword and shield. But I do believe that one of the main tactical allures of support classes will certainly be utility they offer armies through terrain control. [There was also mention of "Dropping a forge to garrison your army", so that might be the Forgemaster's ability more than walls/barricades; create a forge to make weapons from, supporting an army on the move. Just speculation, of course.]

 

That isn't to say that they won't be having buff/debuff play, given their comments on the Knight's Of Noble Blood skill. I'm saying more so that it would fit both the ideology the devs seem to be revolving the game around[sun Tzu's Art of War] and the theme of the Forgemaster being, well, master of the forge.

 

 

I can't comment too much on your tastes, of course. Forgemaster might be perfect for you, with some mix of buffs/debuffs, hammer play, and voxel creation/manipulation. But maybe it won't, and maybe an advanced class of Knight or Templer (or even Forgemaster) will be better suite for your particular playstyle.

 

I'd like to reiterate, though, that we haven't seen anything yet and this is still all speculation.

Edited by Dondagora
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Or I could just double click a ruins, throw some resources in a box and click build. They've mentioned they'll leave the voxel design component to Everquest and this isn't minecraft.

 

True, true. I've been rethinking things and have come to have alternative speculation on the meaning of support beyond simply changing landscape.

 

And that's true, they did mention that you could take ruins and build them back into forts to be used. I was never trying to imply that forgemasters would build forts, I imagined barricades and such that you could throw up in the midst of combat, though I can see how they could easily get out of hand, despite some interesting potential.

 

Thus an alternative interpretation is that Forgemasters will be more literally masters of the forge, being able to build a forge to garrison armies on the move, a kind of more indirect support.

 

Still, I like the idea of voxel manipulation which could, if used wrongly, screw your allies more than your enemies. There'd need to be some adjustments and plans in place to avoid this kind of mechanic from getting out of hand because of trolls, of course, or possible abuse.

Edited by Dondagora
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So many have probably come to this conclusion already, but I thought I'd throw this out there and see what the current thoughts on it are.

 

The Support Role at the moment is indicated by multiple cubes. One might assume from this that the cubes are meant to indicate voxels, and thus the Support Role will likely be very connected with voxel manipulation, AKA building.

 

So in this sense, the Support Archetypes will support their team in a very "Sun Tzu" style, which makes sense for our developers since they've been known to quote the Art of War often. Support Roles will likely be used to edit or alter the environment to your team's advantage, thus a support without many buffs or debuffs but possibly even more important in large battles.

 

For the Forgemaster the might mean building barricades or walls to stand against enemies, enforcing structures like gates, and so forth.

 

For the Druid, this might mean creating forests for your army to hide in, and probably other nature-related creations I haven't thought up.

 

tl;dr Support will mean to build or change the environment to your favor.

 

Thoughts?

 

The support icon to me looks like a Rubik's cube with missing areas.  To my mind this means support characters fill in missing gaps that are left by other roles.

 

My chosen main (Duelist) is a Specialist class with the specific ability to burrow.  I'm hoping *fingers crossed* that means he'll be able to modify the environs to favor his side.  Digging tunnels, pit traps and the like would make this class super fun as I'm more of a tactical engagement kinda guy rather than a....Leeroy Jenkins.

http://www.twitch.tv/Waikikamukau Yes, it's Why-Kick-Uh-Moo-Cow / Twitter: @TheMukau

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The support icon to me looks like a Rubik's cube with missing areas.  To my mind this means support characters fill in missing gaps that are left by other roles.

 

My chosen main (Duelist) is a Specialist class with the specific ability to burrow.  I'm hoping *fingers crossed* that means he'll be able to modify the environs to favor his side.  Digging tunnels, pit traps and the like would make this class super fun as I'm more of a tactical engagement kinda guy rather than a....Leeroy Jenkins.

 

Same! I'm in the Duelist camp as well, and really want the ability to design trenches, traps, and tunnels.

 

I guess it is just a matter of interpretation. I thought of the Support icon as building blocks where the support came from providing your side with cover and the like, while Duelist's burrowing would be a sort of controlled destruction rather than mass destruction caused by, let's say, the Confessor's Meteor Purge.

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Same! I'm in the Duelist camp as well, and really want the ability to design trenches, traps, and tunnels.

 

I guess it is just a matter of interpretation. I thought of the Support icon as building blocks where the support came from providing your side with cover and the like, while Duelist's burrowing would be a sort of controlled destruction rather than mass destruction caused by, let's say, the Confessor's Meteor Purge.

 

Pretty much everything at this point is a matter of interpretation since they've still got a long way to go until release.  They have the rough framework, obviously, but I'd imagine everything is pretty fluid for the time being.

 

If Support has a tertiary build mechanic (primary - shield/protect, secondary - damage) of some kind, I'd be down for that.

http://www.twitch.tv/Waikikamukau Yes, it's Why-Kick-Uh-Moo-Cow / Twitter: @TheMukau

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I think they said all of the characters are going to be more well rounded, meaning something like a fair ability to fight even on support roles.

 

Personally, I feel the Forgemaster is the primary smith and mason of the game, superior at building and creating metal items. Everyone can learn crafts, mostly through disciplines... But where are you gonna get those disciplines?, and when? Forgemaster will be building day one, faster than most other races I imagine.

 

Duelist seems to emphasize destruction. Breaking down terrain, creating tunnels, and sabotaging walls.

 

Druid seems to be a life witch. Focused on the forces of nature, and providing more traditional support. I would be enthused to see her be able to produce brush barriers, sudden manifestations of nature and so on. These would likely be more destructible and temporary, but growing a wall of thorns quickly which blocks a way and has to be hacked with blade or fire to disperse would be cool.

 

Maybe Druids can cause gusts of wind or misty clouds, all sorts of naturey stuff.

 

Anyhow, just wild speculation mostly. With promotion classes and disciplines, they can all spec to be more combative supportive, or constructive.

 

Personally, I think it was a mistake to give them simplifies role arrangements.

Edited by bahamutkaiser

a52d4a0d-044f-44ff-8a10-ccc31bfa2d87.jpg          Before you criticize someone, walk a mile in their shoes... Than if they're upset, they'll be a mile away, and barefoot :P

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Everyone can learn crafts, mostly through disciplines... But where are you gonna get those disciplines?, and when? Forgemaster will be building day one, faster than most other races I imagine.

 

Every character starts with an initial library of crafting recipes determined by their archetype.

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That might be so, but I kinda imagine masonry and smithing are gonna rank higher in the pecking order than tanning and carpentry, or hunting :-/

Edited by bahamutkaiser

a52d4a0d-044f-44ff-8a10-ccc31bfa2d87.jpg          Before you criticize someone, walk a mile in their shoes... Than if they're upset, they'll be a mile away, and barefoot :P

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It would say that there will be support with creation skills but other cant really do that. The forgemaster is firstly a support and apparently a very good crafter too. A possibility is of course that every support has terrain: the forgemaster smashing the ground and creating a hill and valley, the druid litterally rooting people in place. As already stated I dont think that all supports being about creation would be fun or even any. The legionaire about shouts that buff and debuff. Forgemaster knocking people around and CC. The druid may be manipulating buffs? Trading life and deaths so buff and debuffs?

 

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