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Vitalized

Current Stretch Goal needs to change

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First of all I am not against Asians. I am a Filipino myself :D

 

What I am afraid of there isn't a huge market for western games, Black Ops 2 sold 350,000 copies compared to USA selling 24.2 million copies in one year. Action game

Skyrim: Japan 320,000 USA: over 20 million Open World game

The Last of Us: Japan 180,000 USA: sold 1.3 million in the first week. Survival with zombies

 

Game of thrones is popular in the west.... in Asia not so much.

Walking Dead has some high rating in Asia...I'll give them that.

 

World of Warcraft as of 2011 USA: 3 million subs Asia: 3.2 million subs considering its estimated 100,000 gold farmers in China which average more than 1 account per farmer.... still not too bad.

I cant find statistics for EvE online.

 

Is Artcraft spreading their startup cash flow too thin by expanding over to a market that isn't too keen on Open World, full loot PvP?

 

List of Asia MMOS and games.... Monster Hunter(PvE) Final Fantasy ARR ( PvE) Archeage( PvE/PvP.... all Asian videos I saw were arena fights), Black Desert( Contained Open World PvP to only lvl cap players and put harsh penalties for just hitting a player... went carebear mode) Dragon's Nest(PvE Brawler) TERA(PvP... not too bad... I don't have enough experience though) cutesy anime PvE experiences for kawaii people, StarCraft( Not an MMO), Blade and Soul(Porn), Scarlet Blade(Porn)..... lots of Adult MMOs that are porn....

 

Sword Art Online showed Player killers as evil, and they leaned towards PvE... the group experience. Sword Art Online 2 was about arena combat... not open world.

Log Horizon was all about the group experience... they even went into huge raids lasting for weeks.

 

Is there a better use for this start up money? The money could help with more development and more focused on producing a product to sell rather than reaching out to a market that is heavy on the PvE and good time groups.

 

Why not reach out to the Asian market after a year or two in the western market, then you will have more funds and not spread thin.

 

You are making a game that is niche within the western market.... and the western market is considered Hardcore PvP compared to the East. It will be hard to find friends in Asia.... is it worth it this early?

 

You need to first have some strong wings before you can fly, and right now we are still hopping to branches.

Edited by Vitalized

PvE is like water to my whiskey. Don't water down my whiskey.- Ronald Reagan

 

Don't be a custard gonzo.- Abraham Lincoln

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I just spent 2 hours researching.... these are the numbers. Majority of the Asian market pvp is only in Arenas, Battlegrounds.... no open world PvP and hardly any death penalties.

 

Viking bring statistics or your post isn't valid.

Edited by Vitalized

PvE is like water to my whiskey. Don't water down my whiskey.- Ronald Reagan

 

Don't be a custard gonzo.- Abraham Lincoln

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I just spent 2 hours researching.... these are the numbers. Majority of the Asian market pvp is only in Arenas, Battlegrounds.... no open world PvP and hardly any death penalties.

 

Viking bring statistics or your post isn't valid.

No my post is valid because it is correct...

 

You are pulling numbers from japan for random games, japan is notorious for not being big into pvp except for fighting games really.

 

You seem to not be talking about some of the biggest pvp mmorpgs out there that are still huge in asia, the lineage series.

 

You've listed a few asian mmorpgs and tried to discredit them by calling them pve, or "porn", pretty much based on a western localization experience from what i've seen.

 

You seem to be ignoring most of the big mmorpgs that are currently being developed in asia, which often have big epic siege warfare, pvp, action combat, etc. 

 

You are talking about anime from japan as if it has anything to do with mmo pvp in asia as a whole.

 

You may not realize that a chinese company bought the rights to shadowbane, shadowbane is well known for drawing a lot of interest from china later in its life. 

 

 

http://venturebeat.com/wp-content/uploads/2014/10/2014_1022-top10mmo-final.jpg

 

many of those titles are primarily asian games and even the ones that aren't often have an asian population that rivals or is greater than the western population. 

 

Your read on the market is just way off base... you look at the biggest esports and they are generally dominated by eastern region... You look at the most successful 1st generation mmorpg that still stands the test of time and it's an asian mmorpg (lineage)...

Edited by VIKINGNAIL

Skeggold, Skalmold, Skildir ro Klofnir

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No my post is valid because it is correct...

 

You are pulling numbers from japan for random games, japan is notorious for not being big into pvp except for fighting games really.

 

You seem to not be talking about some of the biggest pvp mmorpgs out there that are still huge in asia, the lineage series.

 

You've listed a few asian mmorpgs and tried to discredit them by calling them pve, or "porn", pretty much based on a western localization experience from what i've seen.

 

You seem to be ignoring most of the big mmorpgs that are currently being developed in asia, which often have big epic siege warfare, pvp, action combat, etc. 

 

You are talking about anime from japan as if it has anything to do with mmo pvp in asia as a whole.

 

You may not realize that a chinese company bought the rights to shadowbane, shadowbane is well known for drawing a lot of interest from china later in its life. 

 

 

http://venturebeat.com/wp-content/uploads/2014/10/2014_1022-top10mmo-final.jpg

 

many of those titles are primarily asian games and even the ones that aren't often have an asian population that rivals or is greater than the western population. 

 

Your read on the market is just way off base... you look at the biggest esports and they are generally dominated by eastern region... You look at the most successful 1st generation mmorpg that still stands the test of time and it's an asian mmorpg (lineage)...

Not really. that list on Venturebeat.... are not Open World PvP mmos.

League of Legends- MOBA

Crossfire- First person shooter team death match

Dungeon Fighter Online- PvE Hack N Slash

World of Warcraft- mentioned it in OP... pvp is for the most part arenas and battlegrounds

World of tanks- Population is comprised of Russians at 500,000 and US at 200,000 according to Wiki.

Maplestory- PvP has been removed and is being planned to be removed again

Lineage- cannot google search results as they are all about descedants of Gengis Khan

Counter-strike- not an mmo.... servers seem dead in the East.

Dota2- Moba

Hearthstone- you cant compare a card game to Crowfall.

 

Still pretty invalid what you posted. Asian markets are not geared for Crowfall... they population just doesn't support it enough for it to be worth making localized versions for them right now. Wait a few years and see how they anticipate it. I cant think of an Asian MMO that was released in the west along side the Eastern release.

Korean MMOs start as PvP then fade into carebear. Black Desert, Blade and Soul, Archeage.... all these faded into carebear.

 

Those picks are actually very specific because they include elements that Crowfall is advertising as well as some of the largest western games to date. Asia is not fond of western games.

Edited by Vitalized

PvE is like water to my whiskey. Don't water down my whiskey.- Ronald Reagan

 

Don't be a custard gonzo.- Abraham Lincoln

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TS is correct in that traditionally Western-made MMOs require deep refurbishing or complete overhauls when presented to Korea, China even more so, Japan - I don't know too much about. 

 

Koreans aren't too much into PK, OWPvP, full-loot deaths etc. Yeah, you have all those LoL champs from the last championships and such, on the MMO side of things you still have L2, but aside from that all recent MMOs even made in Korea are a lot more softcore PvP-wise then what was westernized of them (ex. Tera was initially designed without any significant PvP accents, but it's basically a GvG stand-off competition here in Russia, and still quite PvP-focused in Euro and NA; BDO in it's Korean iteration is child's play compared to what we're getting in Russia - again, full loot PvP, PK from level 15 onwards etc.).

 

Chinese are an enormous emerging online-gaming market, but you do not bring a B2P game to a country where everyone gets their digital entertainment practically free of charge (Internet costs still apply). You could study GW2 overhaul for Chinese launch and how they landed it near-perfectly. Again, WoW's adaption was quite adequate.

 

But if you'd bring Crowfall with it's current concepts, ideas and business model to Asia right away, you'd probably just be ignored.

 

Thus, IMO, OP is right in that this goal is largely ahead of it's time at the current stage of development.

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Not really. that list on Venturebeat.... are not Open World PvP mmos.

Sorry exactly how many open world pvp focused mmorpgs are there in general? 

 

League of Legends- MOBA

 

Crossfire- First person shooter team death match

 

Dungeon Fighter Online- PvE Hack N Slash

World of Warcraft- mentioned it in OP... pvp is for the most part arenas and battlegrounds

World of tanks- Population is comprised of Russians at 500,000 and US at 200,000 according to Wiki.

Maplestory- PvP has been removed and is being planned to be removed again

Lineage- cannot google search results as they are all about descedants of Gengis Khan

How convenient, you can't find results for the first mmorpg to break 1million subs (at the time over double the next biggest mmorpg)

 

Counter-strike- not an mmo.... servers seem dead in the East.

Dota2- Moba

Hearthstone- you cant compare a card game to Crowfall.

 

Still pretty invalid what you posted. Asian markets are not geared for Crowfall... they population just doesn't support it enough for it to be worth making localized versions for them right now. Wait a few years and see how they anticipate it. I cant think of an Asian MMO that was released in the west along side the Eastern release.

Korean MMOs start as PvP then fade into carebear. Black Desert, Blade and Soul, Archeage.... all these faded into carebear.

 

Uh.... What makes western markets more geared for crowfall than Asian markets?  The most successful 1st generation mmorpg is still alive and generating a ton of revenue in asia.  

 

You've made an assumption that the population doesn't make it worth localizing, but you seem to just be ignoring or are completely unaware of the gigantic asian market that plays pvp games. 

 

"Fade into carebear is simply your opinion", now look at things more objectively... why is it that asia keeps cranking out these big budget pvp mmos and the west doesn't?  Perhaps it's because there are a ton of people playing pvp games in asia? 

 

Those picks are actually very specific because they include elements that Crowfall is advertising.

 

Nah your picks are terrible... japan's sales numbers are close to irrelevant because japan doesn't have a huge pvp community in general in online games relative to the rest of asia...

 

Then you list an anime as if the theme of the anime is supposed to speak to gamer trends in asia...

 

Did you know that most of the people that watch game of thrones are not hardcore pvpers? 

 

Like your stats just make no sense... you are trying to paint a story and using random data that you can loosely interpret to paint that story... instead of using relevant data... like what kinda games are being made, what esports are popular and what is their asian representation like... what games are still alive and kicking that offer pvp in general. 


Skeggold, Skalmold, Skildir ro Klofnir

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Not really. that list on Venturebeat.... are not Open World PvP mmos.

Sorry exactly how many open world pvp focused mmorpgs are there in general? 

 

League of Legends- MOBA

 

Crossfire- First person shooter team death match

 

Dungeon Fighter Online- PvE Hack N Slash

World of Warcraft- mentioned it in OP... pvp is for the most part arenas and battlegrounds

World of tanks- Population is comprised of Russians at 500,000 and US at 200,000 according to Wiki.

Maplestory- PvP has been removed and is being planned to be removed again

Lineage- cannot google search results as they are all about descedants of Gengis Khan

How convenient, you can't find results for the first mmorpg to break 1million subs (at the time over double the next biggest mmorpg)

 

Counter-strike- not an mmo.... servers seem dead in the East.

Dota2- Moba

Hearthstone- you cant compare a card game to Crowfall.

 

Still pretty invalid what you posted. Asian markets are not geared for Crowfall... they population just doesn't support it enough for it to be worth making localized versions for them right now. Wait a few years and see how they anticipate it. I cant think of an Asian MMO that was released in the west along side the Eastern release.

Korean MMOs start as PvP then fade into carebear. Black Desert, Blade and Soul, Archeage.... all these faded into carebear.

 

Uh.... What makes western markets more geared for crowfall than Asian markets?  The most successful 1st generation mmorpg is still alive and generating a ton of revenue in asia.  

 

You've made an assumption that the population doesn't make it worth localizing, but you seem to just be ignoring or are completely unaware of the gigantic asian market that plays pvp games. 

 

"Fade into carebear is simply your opinion", now look at things more objectively... why is it that asia keeps cranking out these big budget pvp mmos and the west doesn't?  Perhaps it's because there are a ton of people playing pvp games in asia? 

 

Those picks are actually very specific because they include elements that Crowfall is advertising.

 

Nah your picks are terrible... japan's sales numbers are close to irrelevant because japan doesn't have a huge pvp community in general in online games relative to the rest of asia...

 

Then you list an anime as if the theme of the anime is supposed to speak to gamer trends in asia...

 

Did you know that most of the people that watch game of thrones are not hardcore pvpers? 

 

Like your stats just make no sense... you are trying to paint a story and using random data that you can loosely interpret to paint that story... instead of using relevant data... like what kinda games are being made, what esports are popular and what is their asian representation like... what games are still alive and kicking that offer pvp in general. 

 

You are fanboying now.

Every single game name you have given me is not an MMO that supports Open World PvP, but they are just structured PvP.

Just because an MMO has pvp does not mean the player base supports it.

 

Lineage is also a Korean game. It started in the South Korean Market.

 

What makes western markets more geared for crowfall then east?

The fact that this MMO is even in a niche in the western market, and that western games generally do not succeed in the Eastern Arena.

 

I am taking a look at all the Asian markets entertainment and weighing them against crowfalls concepts, ideas, and they do not fit together. This is what you fail to realize.... all those big Esport games are designed that way. Crowfall is not designed as an ESPORTS.

 

I never said do not expand to the Asian market. I said they should wait till they have a product before localizing because in general..... Asian markets do not sell.


PvE is like water to my whiskey. Don't water down my whiskey.- Ronald Reagan

 

Don't be a custard gonzo.- Abraham Lincoln

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You are fanboying now.

Every single game name you have given me is not an MMO that supports Open World PvP, but they are just structured PvP.

Just because an MMO has pvp does not mean the player base supports it.

 

Alright show me which western mmorpgs have open world pvp that is heavily supported by the playerbase that is doing extremely well right now...

 

Lineage is also a Korean game. It started in the South Korean Market.

 

What's your point, the game stood the test of time better than any other first generation mmorpg and is still raking in the dough... it generates significantly more revenue than most triple A mmos that have been released in the last few years... if not all of them.... 

 

What makes western markets more geared for crowfall then east?

The fact that this MMO is even in a niche in the western market, and that western games generally do not succeed in the Eastern Arena.

 

The game is a "niche" based off principles many of which came from a game that had a significant chinese following and is now owned by a chinese company (shadowbane)

 

I am taking a look at all the Asian markets entertainment and weighing them against crowfalls concepts, ideas, and they do not fit together. This is what you fail to realize.... all those big Esport games are designed that way. Crowfall is not designed as an ESPORTS.

 

You aren't taking a look at the asian markets though, your arguments are disingenuous.  You try to write off games with pvp as "porn" and then when examples are presented to you you just go "no those aren't open world pvp mmos"  ...  No they are... they just aren't ffa full loot, and guess what, ffa full loot hasn't really been working in any region so far. 

 

I never said do not expand to the Asian market. I said they should wait till they have a product before localizing because in general..... Asian markets do not sell.

Edited by VIKINGNAIL

Skeggold, Skalmold, Skildir ro Klofnir

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You are fanboying now.

Every single game name you have given me is not an MMO that supports Open World PvP, but they are just structured PvP.

Just because an MMO has pvp does not mean the player base supports it.

 

Lineage is also a Korean game. It started in the South Korean Market.

 

What makes western markets more geared for crowfall then east?

The fact that this MMO is even in a niche in the western market, and that western games generally do not succeed in the Eastern Arena.

 

The game is a "niche" based off principles many of which came from a game that had a significant chinese following and is now owned by a chinese company (shadowbane)

 

I am taking a look at all the Asian markets entertainment and weighing them against crowfalls concepts, ideas, and they do not fit together. This is what you fail to realize.... all those big Esport games are designed that way. Crowfall is not designed as an ESPORTS.

 

You aren't taking a look at the asian markets though, your arguments are disingenuous.  You try to write off games with pvp as "porn" and then when examples are presented to you you just go "no those aren't open world pvp mmos"  ...  No they are... they just aren't ffa full loot, and guess what, ffa full loot hasn't really been working in any region so far. 

 

I never said do not expand to the Asian market. I said they should wait till they have a product before localizing because in general..... Asian markets do not sell.

 

Shadowbane has been shut down for years... Some guy named ChangYou tried to bring it back in 2012 in china but didn't get much support.

 

I wrote them off as Porn because they are..... they focus on dress up and structured PvP such as tournaments.

 

So why in the world would a company go to an already biased market, no product, and try to sell it on concepts to a PvE friendly environment which is more friendly towards it then the west? The fact that we only have 20,000 backers in the west should speak for itself..... instead of spending needed start up money going to Asia.... they should focus on faster development so they have a product to show Asia and gain a larger following in the west first.

 

You don't leave your castle unfinished, and you don't spread too much butter over bread cuz then it tastes like poorly made socks.

 

This is what I am arguing what Artcraft is doing right now.... they are lighting a candle with hardly any wax.


PvE is like water to my whiskey. Don't water down my whiskey.- Ronald Reagan

 

Don't be a custard gonzo.- Abraham Lincoln

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Shadowbane has been shut down for years... Some guy named ChangYou tried to bring it back in 2012 in china but didn't get much support.

 

I wrote them off as Porn because they are..... they focus on dress up and structured PvP such as tournaments.

 

So why in the world would a company go to an already biased market, no product, and try to sell it on concepts to a PvE friendly environment which is more friendly towards it then the west? The fact that we only have 20,000 backers in the west should speak for itself..... instead of spending needed start up money going to Asia.... they should focus on faster development so they have a product to show Asia and gain a larger following in the west first.

 

You don't leave your castle unfinished, and you don't spread too much butter over bread cuz then it tastes like poorly made socks.

 

This is what I am arguing what Artcraft is doing right now.... they are lighting a candle with hardly any wax.

You wrote them off as porn because you do not want to accept that asia is cranking out more big budget mmorpgs with pvp than the west is.  You also don't want to accept that on average the games being made in asia have harsher pvp rules than the ones being made in the US.  You look at games like swtor, gw2, rift online and all the other crap coming out in the west, compare it to archeage, blade n soul, bdo, bless, etc etc... and you'll notice that while they are not pure ffa open world pvp games, neither are the ones in the west, but at least the ones in the east embrace pvp much more. 

 

Only 20,000 backers?  You know that it ran a very successful kickstarter right?  20,000 backers on kickstarter is a lot, that's a good sign for the game. 

 

As we've seen their funding even with the asia stretch goal is doing just fine. 


Skeggold, Skalmold, Skildir ro Klofnir

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You wrote them off as porn because you do not want to accept that asia is cranking out more big budget mmorpgs with pvp than the west is.  You also don't want to accept that on average the games being made in asia have harsher pvp rules than the ones being made in the US.  You look at games like swtor, gw2, rift online and all the other crap coming out in the west, compare it to archeage, blade n soul, bdo, bless, etc etc... and you'll notice that while they are not pure ffa open world pvp games, neither are the ones in the west, but at least the ones in the east embrace pvp much more. 

 

Only 20,000 backers?  You know that it ran a very successful kickstarter right?  20,000 backers on kickstarter is a lot, that's a good sign for the game. 

 

As we've seen their funding even with the asia stretch goal is doing just fine. 

Their funding is gunna happen no matter what because its early.

 20,000 backers is hardly enough to move to the Asian Markets.

 

You don't get the fact that Asian MMOs put penalties on PvP to discourage it.

Blade and Soul-Structured PvP

Black Desert Online- they just changed to rules because people were complaining. Open world pvp reserved for Level Cap and then if you hit someone you lose 10,000 tendency compared to 75 if you kill a npc.

Bless- pvp rules tend to lean towards WoW rules.

 

The very nature of Korean MMOs are different from the west. Can you not accept the fact that Asians have a separate gaming culture then US?

 

West ideas don't sell over there.....


PvE is like water to my whiskey. Don't water down my whiskey.- Ronald Reagan

 

Don't be a custard gonzo.- Abraham Lincoln

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Their funding is gunna happen no matter what because its early.

 20,000 backers is hardly enough to move to the Asian Markets.

 

You don't get the fact that Asian MMOs put penalties on PvP to discourage it.

Blade and Soul-Structured PvP

Black Desert Online- they just changed to rules because people were complaining. Open world pvp reserved for Level Cap and then if you hit someone you lose 10,000 tendency compared to 75 if you kill a npc.

Bless- pvp rules tend to lean towards WoW rules.

 

The very nature of Korean MMOs are different from the west. Can you not accept the fact that Asians have a separate gaming culture then US?

 

West ideas don't sell over there.....

No... you don't get the fact that asian mmos are generally much more grindy with harsher consequences on death, which is why they try to give pvp meaning, much like in older western mmos, if you pked people, you suffered consequences in some way that wasn't just player justice.  Right now western mmorpgs don't have a lot of consequences for losing, nor do they really focus on pvp... asia has tons that focus on pvp, but also add consequences..  

 

Sorry but again I ask, which open world ffa full loot mmorpgs are selling well in the west? 

 

If you want to look at the core of crowfall... and what it is trying to foster, which is pvp competition with consequence... and you look at what kind of games are most popular in asia, how they handle competitive pvp as gamers in general... it's pretty easy to see what's up. 

Edited by VIKINGNAIL

Skeggold, Skalmold, Skildir ro Klofnir

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No... you don't get the fact that asian mmos are generally much more grindy with harsher consequences on death, which is why they try to give pvp meaning, much like in older western mmos, if you pked people, you suffered consequences in some way that wasn't just player justice.  Right now western mmorpgs don't have a lot of consequences for losing, nor do they really focus on pvp... asia has tons that focus on pvp, but also add consequences..  

 

Sorry but again I ask, which open world ffa full loot mmorpgs are selling well in the west? 

 

If you want to look at the core of crowfall... and what it is trying to foster, which is pvp competition with consequence... and you look at what kind of games are most popular in asia, how they handle competitive pvp as gamers in general... it's pretty easy to see what's up. 

Except there is none if any death penalties in Blade and Soul, BDO http://www.engadget.com/2014/04/29/black-deserts-open-pvp-and-death-penalties-explained/ they actually implemented losing gear to prevent killings

 

Crowfall is about PvP and is a throne war simulator. Which is a lot more different than what Asian markets are producing.

 

There are none currently going in the west.... do I have to say this constantly?

Like dude you are blindly fan boying now. I am done with you.

Edited by Vitalized

PvE is like water to my whiskey. Don't water down my whiskey.- Ronald Reagan

 

Don't be a custard gonzo.- Abraham Lincoln

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Except there is if any death penalties in Blade and Soul, BDO http://www.engadget.com/2014/04/29/black-deserts-open-pvp-and-death-penalties-explained/ they actually implemented losing gear to prevent killings

 

Crowfall is about PvP and is a throne war simulator. Which is a lot more different than what Asian markets are producing.

 

There are none currently going in the west.... do I have to say this constantly?

Like dude you are blindly fan boying now. I am done with you.

Modern eastern AAA mmorpgs have more pvp systems and emphasis on open world pvp than western AAA ones.  That means that there is more likely a chance that the average eastern mmorpg player wants more pvp than the average western one.  This matches up with what we see in most esports genres... with asians being more competitive and fielding the better teams/players on average. 

 

Eastern mmorpgs are much harder than western ones on average, so a game about consequence is closer inline to their standards than it is to the wow-clone standard. 

 

Like you are trying to use eastern mmorpgs as an example as to why it's not worth it for crowfall to focus on asia, but those mmorpgs are currently have more of a pvp demand than western ones within the present market... based on that logic crowfall is horrible to market to the west too? 


Skeggold, Skalmold, Skildir ro Klofnir

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I just want them to hit the goal so we can see what the next one is.  The Asian market means more players and a better game.

but do you think sending that needed start up money to try to get a foothold in the Asian markets rather than push it towards development/more concepts/ etc is wise? Is it better for them to create a stronger base in the west before moving out east?

 

I want crowfall to be the next big mmo. I want them to succeed, but I feel they are stretching thin their funds.

 

That money could be put towards advertisement..... or develop the product so they can advertise it. That is where the big exposure comes from.

 

Most of us backers have just really been searching for a new MMO and that's how we can across them.


PvE is like water to my whiskey. Don't water down my whiskey.- Ronald Reagan

 

Don't be a custard gonzo.- Abraham Lincoln

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but do you think sending that needed start up money to try to get a foothold in the Asian markets rather than push it towards development/more concepts/ etc is wise? Is it better for them to create a stronger base in the west before moving out east?

 

I want crowfall to be the next big mmo. I want them to succeed, but I feel they are stretching thin their funds.

 

That money could be put towards advertisement..... or develop the product so they can advertise it. That is where the big exposure comes from.

 

Most of us backers have just really been searching for a new MMO and that's how we can across them.

Or you know, it could be put towards localizing the site in some asian languages, kinda like they did with some european languages, you know to kinda advertise the game better and make it easier for people from other regions to look into the game?  You know that huge asian market of gamers that love pvp....


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I'm going to go out on a limb here and assume that ACE has all the market research they need to justify having an Asian server. I'd imagine they have a lot more data than "I spent 2 hours on google". 

 

Where were the complaints for this goal:

 

 

  • European Beta Server
  • Localized website in 6 languages (German, French, Spanish, Portuguese, Russian, Italian)
  • Hire a community manager to focus on overseas communities

165k for that. Zero benefit for North American players other than it brings more players to the game, yet there were no complaints.

 

Or how about this one:

 

  • Crowfall localized in 6 languages
  • German, French, Spanish, Portuguese, Russian, Italian

 

90k for that one. Where were the complaints from the English speaking players?

 

The current stretch goal creates a larger market for the game. A larger market means more players, which means more money, which means a better game. It is also something that can be done in parallel to everything else. It won't push back the go live date. Adding new features to appease those who are already backers would more than likely delay the launch. Look at the mess going on with Star Citizen right now. Does anyone want that for CF?

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