Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Duelist Advanced Class: The Sniper


Dondagora
 Share

Recommended Posts

Focused on slow long-ranged combat, the Sniper is a Duelist who's experimenting with a new breed of gun the tinkerers of the Guinecean race invented: The Rifle.

 

The Sniper's primary attack [right-mouse] is a stab/slash with the rifle's bayonet.

 

The secondary skill, triggered by the left mouse, is the Aimed Shot which consumes Stamina. The Aimed Shot is charged, beginning the charge with a wide visible cone which shows where the bullet's trajectory may end up. As the Aimed Shot charges, the cone decreases until it is just a line. The bullet's damage is always consistent in being very high, good at picking off important targets from vantage points. Landing the shot should be very hard and reward kinetic vision while punishing enemies who stand still for too long. It can of course be used to try to land a random shot, but due to the Stamina cost and cooldown this is not efficient since you can't spam it.

 

I haven't thought so much as to the specific skills, but I figure if this is a good idea then it'll be balanced in the making.

 

Thoughts?

Link to comment
Share on other sites

Indeed a very nice concept but I think it would fit other classes better. Due to the simple and noble nature of a Guinecean they are typicly not a kind of sniper but more of traders, nobles and honorable duelists. A Ranger on the otherhand would really fit the concept of a stealty sniper.

 

I AM ME!
I love you all.

 

 

Link to comment
Share on other sites

Indeed a very nice concept but I think it would fit other classes better. Due to the simple and noble nature of a Guinecean they are typicly not a kind of sniper but more of traders, nobles and honorable duelists. A Ranger on the otherhand would really fit the concept of a stealty sniper.

 

Other classes don't have gunpowder, and guineceans, I feel, are more cunning than anything else. Coming up with advanced warfare techniques before other races is very guinecean to me.

Link to comment
Share on other sites

"DUELIST

Courage and Sacrifice"

 

Yes, I do believe "cunning" is their chief attribute...

 

That's a societal ideal. Their society preaches courage and sacrifice, but their species is cunning and intelligent. This is shown by:

 

The merchant families of Guinecea were the first to establish trade between Worlds. Our artist, the inventors of sculpture and stagecraft. Our duelist, the finest masters to wield a blade. Our engineers, the only to unlock the secret of munitions.

 

All I'm saying is, why would guineceans shy away from sniping? It doesn't go against their ideals, is a very soloist-style gameplay which is what I assume "Duelists" center around [meaning one Guinecean, one kill at a time], and it isn't farfetched for them to develop such a strategy or weapon.

Edited by Dondagora
Link to comment
Share on other sites

Sniping from long range involves neither courage nor sacrifice. Guineceans have too much pride to kill an enemy who isn't armed and facing them eye to eye.

Official "Bad Person" of Crowfall

"I think 1/3rd of my postcount is telling people that we aren't turning into a PvE / casual / broad audience game." -

Tully

Link to comment
Share on other sites

Sniping from long range involves neither courage nor sacrifice. Guineceans have too much pride to kill an enemy who isn't armed and facing them eye to eye.

 

Who in this game isn't armed? And just because self-sacrifice is a virtue they hold, I'm pretty sure they're not offering themselves up on a silver platter and calling it courage. And guineceans aren't all duelists who fight face to face. The duelist is just a single of the Guinecean culture's pride, the others being their art and their engineering (AKA guns).

 

Also, sniping does take courage and sacrifice, since it is usually done alone with no, or little, support from your side. You go out alone, and pick off enemies alone. The distance gives you some safety, but it isn't as if you're cowering in the corner. You throw yourself in a potentially dangerous position to do the greatest damage to your enemy possible. This makes sense for both the guinecean's philosophy and their intelligence.

Edited by Dondagora
Link to comment
Share on other sites

You coward, you are a disgrace to the mighty Guinecea!
How dare you think we would kill a foe from range, from hiding, when he does not know he will die by our hands?

"Do you doubt my courage, friend? My sincerity? My loyalty? My prowess as a warrior?

Stand back, then, my friend. Stand back, watch and learn."

 

PS. Sniper is in my opinion more of a Ranger/Stalker/Assassin sub-class than Duelist. Duelists are there for the duels, for one-on-ones, when you fight with all your might, kill or be killed, but with honor, with courage. Duelists are proud of their dueling-skills. They want the enemy know who killed them, they want to be acknowledged by the enemy as the strongest.

It's not like I don't want to play a sniper, but not as a Duelist. As a Stalker/Assassin, for sure, I would have a lot of fun, but never as a Duelist.

Link to comment
Share on other sites

You coward, you are a disgrace to the mighty Guinecea!

How dare you think we would kill a foe from range, from hiding, when he does not know he will die by our hands?

"Do you doubt my courage, friend? My sincerity? My loyalty? My prowess as a warrior?

Stand back, then, my friend. Stand back, watch and learn."

 

PS. Sniper is in my opinion more of a Ranger/Stalker/Assassin sub-class than Duelist. Duelists are there for the duels, for one-on-ones, when you fight with all your might, kill or be killed, but with honor, with courage. Duelists are proud of their dueling-skills. They want the enemy know who killed them, they want to be acknowledged by the enemy as the strongest.

It's not like I don't want to play a sniper, but not as a Duelist. As a Stalker/Assassin, for sure, I would have a lot of fun, but never as a Duelist.

 

Guinecea invented firearms, and damn proud of it. Ranged combat is definitely not something they'd shy from:

 

Our artist, the inventors of sculpture and stagecraft. Our duelist, the finest masters to wield a blade. Our engineers, the only to unlock the secret of munitions.

Edited by Dondagora
Link to comment
Share on other sites

You don't lose your base class when you promote.

Official "Bad Person" of Crowfall

"I think 1/3rd of my postcount is telling people that we aren't turning into a PvE / casual / broad audience game." -

Tully

Link to comment
Share on other sites

Guinecea invented firearms, and damn proud of it. Ranged combat is definitely not something they'd shy from:

 

"Munitions", firearms are not (long-) ranged by default.

A Blunderbuss is nowhere a ranged weapon.

According to wikipedia, a Musket had ~100-130m as accurate range, while a composite bow more than 140m, an english longbow more than 200m.

As we are in a fantasy world where bows and firearms are both used, you maybe should not think about modern Sniper-rifles but more about the old weapons.

 

A Duelist can use firearms, heck, if you say "duel", most of the ppl will think about revolver/pistol-duels or (Rapier-style) sword-duels. These two type of duels were the most common among nobles.

 

If a Guinecea is using firearms, (s)he will do it while not hiding, standing before the enemy.

Link to comment
Share on other sites

If you look at the pic on the bottom of the Duelist archetype page you see the old 2-shot pistol he is carrying and a sword.  It seems to me that he is meant to swing his sword face-to-face and shoot his pistol at close range.  No sniping, pistols like that are not meant for sniping.

Link to comment
Share on other sites

You don't lose your base class when you promote.

They said that advanced classes will add or alter skills. I took the "altering" to mean that, for instance, the Legionnaire would keep racial skills like their Charge (meaning skills that have more to do with what they are and isn't so much affected by what he's wielding). I get this impression from the Knight's supposed promotion classes, the Sentinel, which will be wielding a bow. This means that advanced classes will very potentially change the weapon of the class, so the Knight's skills which involve swords and shields will be altered and become something else. So I see it as "losing the base class" to a certain degree

 

Now here's the thing: I take it for granted that one of the Duelist's advancement classes will be a swordsman of some sort (on the wiki it says "Slayer", not sure where the info came from, though). That fills the melee-DPS role. So I felt like long-ranged DPS might also be a viable option for the Duelist's advancement. There're other possibilities, of course, but I felt like it'd be a waste to not expand on the "discoverer of munitions" aspect of Guinecean lore.

 

 

"Munitions", firearms are not (long-) ranged by default.

A Blunderbuss is nowhere a ranged weapon.

According to wikipedia, a Musket had ~100-130m as accurate range, while a composite bow more than 140m, an english longbow more than 200m.

As we are in a fantasy world where bows and firearms are both used, you maybe should not think about modern Sniper-rifles but more about the old weapons.

 

A Duelist can use firearms, heck, if you say "duel", most of the ppl will think about revolver/pistol-duels or (Rapier-style) sword-duels. These two type of duels were the most common among nobles.

 

If a Guinecea is using firearms, (s)he will do it while not hiding, standing before the enemy.

 

 

If you look at the pic on the bottom of the Duelist archetype page you see the old 2-shot pistol he is carrying and a sword.  It seems to me that he is meant to swing his sword face-to-face and shoot his pistol at close range.  No sniping, pistols like that are not meant for sniping.

 

So taking a gun to a sword fight is still honorable? Will their engineers just say "ok, we created an awesome close/mid range weapon, let's not expand on this idea anymore and just keep making more pistols"? 

 

I'm not saying the Duelist isn't an honor-bound and a melee-specialist, just that the Guinecean race isn't necessarily based around that same code of ethics. I view the Guineceans as more free-thinkers who are flexible and excel at whatever they put their mind to, including long-range combat should it peak their interest. This seems to be where our opinions diverge (meaning we simply have different views on Guinecean culture).

Edited by Dondagora
Link to comment
Share on other sites

They said that advanced classes will add or alter skills. I took the "altering" to mean that, for instance, the Legionnaire would keep racial skills like their Charge (meaning skills that have more to do with what they are and isn't so much affected by what he's wielding).

 

Charge is not a racial skill; charge is an archetype skill. If the centaur race were used in a different archetype, it would have a completely different repertoire of abilities, just as the human Knight and the human Confessor have completely different abilities.

 

Your promotion class may alter some of your archetype's base abilities (or it may not), but you still belong to that archetype regardless. A swordsman, a crusader, and a sentinel are all knights. A promotion is a specalization choice within your class, not a new class altogether.

Official "Bad Person" of Crowfall

"I think 1/3rd of my postcount is telling people that we aren't turning into a PvE / casual / broad audience game." -

Tully

Link to comment
Share on other sites

We are not saying that Duelist will not have mid-range abilities, in fact pistols will play a big role in my opinion, but a Sniper is all about long-range, in which a pistol will never be good.

As we already have 2-3 archetypes (Ranger[stealth], Stalker[bow], maybe Assassin[stealth]) which can fit a Sniper advanced class perfectly, I hope the Duelist will get something more unique.

 

I believe the "typical" idea for the 3 advanced classes are Sword-oriented (melee), Pistol-oriented (mid-ranged) and Explosive/Siege-oriented (Grenadier, Burrow-to-destroy-Walls, etc.), as the archetype is a "SPECIALIST (BURROW)" according to the website.

Link to comment
Share on other sites

Charge is not a racial skill; charge is an archetype skill. If the centaur race were used in a different archetype, it would have a completely different repertoire of abilities, just as the human Knight and the human Confessor have completely different abilities.

 

Your promotion class may alter some of your archetype's base abilities (or it may not), but you still belong to that archetype regardless. A swordsman, a crusader, and a sentinel are all knights. A promotion is a specalization choice within your class, not a new class altogether.

 

Sorry, I used the wrong word. It isn't racial, I meant non-weapon abilities. My bad.

 

And I see your point about the promotion class, however I do think that while keeping some of the basic functions of the archetype, the advancement classes should and probably will offer more alternative playstyles, such as the Knight gaining a long-ranged promotion. To me it makes sense that a duelist, a specialist who's usually in close/mid range, would gain a long-ranged promotion to add some variation in its offered playstyles.

 

We are not saying that Duelist will not have mid-range abilities, in fact pistols will play a big role in my opinion, but a Sniper is all about long-range, in which a pistol will never be good.

As we already have 2-3 archetypes (Ranger[stealth], Stalker[bow], maybe Assassin[stealth]) which can fit a Sniper advanced class perfectly, I hope the Duelist will get something more unique.

 

I believe the "typical" idea for the 3 advanced classes are Sword-oriented (melee), Pistol-oriented (mid-ranged) and Explosive/Siege-oriented (Grenadier, Burrow-to-destroy-Walls, etc.), as the archetype is a "SPECIALIST (BURROW)" according to the website.

 

As I've said, the Sniper would be using a rifle. Lore-wise, it wouldn't make much sense for the Guinecean engineers to stop developing new guns after making the pistol.

 

Your argument makes sense, however I would assume that third promotion you stated, the Grenadier/Burrower, makes sense for the base class to do and our burrowing skills might, despite promotion, stick with our characters since I can't see a way that it'd be tied to weapons.

Edited by Dondagora
Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...