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Gaming version of the Myers-Briggs test


Caenth

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I read this article on Ars Technica: http://arstechnica.com/gaming/2015/07/we-took-gamings-version-of-the-myers-briggs-test-and-you-can-too/.

 

There are plenty of attempts to subdivide gamers into smaller, more descriptive groups—"hardcore," "casual," "retro," and the like—but these terms all rely on imprecise definitions and self-assessments. These groupings are often more about declaring an affiliation than about identifying specific types of games someone likes.

 

The article doesn't really explain what the Myers-Briggs test is, so here is the Wikipedia explanation for those who don't know:

 

The Myers–Briggs Type Indicator (MBTI) assessment is a psychometric questionnaire designed to measure psychological preferences in how people perceive the world and make decisions.

 

The folks at Quantic Foundry seem to have developed a more detailed way of breaking down different gaming subgroups. The "game behavior analytics" consultancy has developed a five-minute online quiz intended to narrow down a person's gaming tastes to a "gamer motivation profile." Participants are rated on a percentile basis along six different axes identifying what game design elements they find interesting.

 

I took the test myself and I thought it would be fun to share the results here. You can find mine in the second post to keep things clear and separated. If you're interested to take the test yourself you can find it here: https://www.surveymonkey.com/r/Y823GNF?c=09f5b8f6e01c41e9a7bc0f4bc56787&survey_id=10#

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Your Gaming Style : Relaxed, Social, and Practical

 

7T3pYoo.png

 

TL;DR version:

 

The Action Components (45%)

  • Destruction (60%)
  • Excitement (32%)
The Mastery Components (57%)
  • Challenge (46%)
  • Strategy (66%):
The Achievement Components (24%)
  • Completion (21%)
  • Power (34%)
The Social Components (85%)
  • Competition (56%)
  • Community (95%)
The Immersion Components (54%)
  • Fantasy (39%)
  • Story (66%)
The Creativity Components (11%)
  • Discovery (12%)
  • Design (19%)
The Action Components (45%)

 

Destruction (60%): Gamers who score high on this component are agents of chaos and destruction. They love having many tools at their disposal to blow things up and cause relentless mayhem. They enjoy games with lots of guns and explosives. They gravitate towards titles like Call of Duty and Battlefield. And if they accidentally find themselves in games like The Sims, they are the ones who figure out innovative ways to get their Sims killed.

 

Excitement (32%): Gamers who score high on this component enjoy games that are fast-paced, intense, and provide a constant adrenaline rush. They want to be surprised. They want gameplay that is full of action and thrills, and rewards them for rapid reaction times. While this style of gameplay can be found in first-person shooters like Halo, it can also be found in games like Street Fighter and Injustice, as well as energetic platformers like BIT.TRIP RUNNER.

 

The Mastery Components (57%)

 

Gamers with high Mastery scores like challenging gaming experiences with strategic depth and complexity. Gamers with low Mastery scores enjoy being spontaneous in games and prefer games that are accessible and forgiving when mistakes are made.

 

Challenge (46%): Gamers who score high on Challenge enjoy playing games that rely heavily on skill and ability. They are persistent and take the time to practice and hone their gameplay so they can take on the most difficult missions and bosses that the game can offer. These gamers play at the highest difficulty settings and don’t mind failing missions repeatedly in games like Dark Souls because they know it’s the only way they’ll master the game. They want gameplay that constantly challenges them.

 

Strategy (66%): Gamers who score high on this component enjoy games that require careful decision-making and planning. They like to think through their options and likely outcomes. These may be decisions related to balancing resources and competing goals, managing foreign diplomacy, or finding optimal long-term strategies. They tend to enjoy both the tactical combat in games like XCOM or Fire Emblem, as well as seeing their carefully-devised plans come to fruition in games like Civilization, Cities: Skylines, or Europa Universalis.

 

The Achievement Components (24%)

 

Gamers with high Achievement scores are driven to accrue power, rare items, and collectibles, even if this means grinding for a while. Gamers with low Achievement scores have a relaxed attitude towards in-game achievements and don’t worry too much about their scores or progress in the game.

 

Completion (21%): Gamers with high Completion scores want to finish everything the game has to offer. They try to complete every mission, find every collectible, and discover every hidden location. For some players, this may mean completing every listed achievement or unlocking every possible character/move in a game. For gamers who score high on Customization, this may mean collecting costumes and mounts in games like World of Warcraft.

 

Power (34%): Gamers who score high on this component strive for power in the context of the game world. They want to become as powerful as possible, seeking out the tools and equipment needed to make this happen. In RPGs and action games, this may mean maxing stats or acquiring the most powerful weapons or artifacts. Power and Completion often go hand in hand, but some players enjoy collecting cosmetic items without caring about power, and some players prefer attaining power through strategic optimization rather than grinding.

 

The Social Components (85%)

 

Gamers with high Social scores enjoy interacting with other players, often regardless of whether they are collaborating or competing with them. Gamers with low Social scores prefer solo gaming experiences where they can be independent.

 

Competition (56%): Gamers who score high on this component enjoy competing with other players, often in duels, matches, or team-vs-team scenarios. Competitive gameplay can be found in titles like Starcraft, League of Legends, or the PvP Battlegrounds in World of Warcraft. But competition isn’t always overtly combative; competitive players may care about being acknowledged as the best healer in a guild, or having a high ranking/level on a Facebook farming game relative to their friends.

 

Community (95%): Gamers who score high on Community enjoy socializing and collaborating with other people while gaming. They like chatting and grouping up with other players. This might be playing Portal 2 with a friend, playing Mario Kart at a party, or being part of a large guild/clan in an online game. They enjoy being part of a team working towards a common goal. For them, games are an integral part of maintaining their social network.

 

The Immersion Components (54%)

 

Gamers with high Immersion scores want games with interesting narratives, characters, and settings so they can be deeply immersed in the alternate worlds created by games. Gamers with low Immersion scores are more grounded in the gameplay mechanics and care less about the narrative experiences that games offer.

 

Fantasy (39%): Gamers who score high on Fantasy want their gaming experiences to allow them to become someone else, somewhere else. They enjoy the sense of being immersed in an alter ego in a believable alternate world, and enjoy exploring a game world just for the sake of exploring it. These gamers enjoy games like Skyrim, Fallout, andMass Effect for their fully imagined alternate settings.

 

Story (66%): Gamers who score high on Story want games with elaborate campaign storylines and a cast of multidimensional characters with interesting back-stories and personalities. They take the time to delve into the back-stories of characters in games like Dragon Age and Mass Effect, and enjoy the elaborate and thoughtful narratives in games like The Last of Us and BioShock. Gamers who score low on Story tend to find dialogue and quest descriptions to be distracting and skip through them if possible.

 

The Creativity Components (11%)

 

Gamers with high Creativity scores are constantly experimenting with their game worlds and tailoring them with their own designs and customizations. Gamers with low Creativity scores are more practical in their gaming style and accept their game worlds as they are.

 

Discovery (12%): Gamers who score high on Discovery are constantly asking “What if?” For them, game worlds are fascinating contraptions to open up and tinker with. In an MMO, they might swim out to the edge of the ocean to see what happens. In MineCraft, they might experiment with whether crafting outcomes differ by the time of day or proximity to zombies. They “play” games in the broadest sense of the word, often in ways not intended or imagined by the game’s developers.

 

Design (19%): Gamers who score high on this component want to actively express their individuality in the game worlds they find themselves in. In games like Mass Effect, they put a lot of time and effort in the character creation process. In city-building games or space strategy games, they take the time to design and customize exactly how their city or spaceships look. To this end, they prefer games that provide the tools and assets necessary to make this possible and easy to do.

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I often wonder where these guys get their supposed statistics from.  I find the whole notion of making wide ranging generalizations based on narrow scoped surveys to hold no weight at all when you approach it from a point standardized scientific principle.

 

Unless a survay is pulled from metadata collected from multiple sources, it can hardly be considered valid, let alone, accurate.

 

Plus it's based on an open online poll put for something not everyone who plays games is aware of and is also very susceptible to people putting down false information.

 

However, the concept itself is sound.

 

Though would be very difficult to work these things out without a questionnaire.

My hubris is the size of a 2 by 4 nailed to the side of a YF-12 jet barrel rolling into a volcano piloted by a Tyrannosaurus Rex.

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Your Gaming Style : Calm, Spontaneous, Relaxed, Gregarious, Deeply Immersed, and Expressive

 

 

 

 

IHRm1Cs.jpg

 

Action:

Destruction(13%)

Excitement( 0%)

 

I'm really not surprised by this. I'm really not an action fan in games or Movies

 

Mastery:

Challenge (3%)

Strategy (52%)

I don't think the challenge stat is right for me, I like challenges, but I don't like extreme challenges which is where the majority of the of the challenges( like permadeath) questions were based on.

 

Achievement

Completion (3%)

Power(2%)

Yep! Totally right. I'm not a completionist nor do I care about being the best!

 

Social:

Competition (17%)

Community (97%)

Fairly accurate, I'm really social in games. And while I do like to compete in games, it's more friendly competition than it is serious competition. This also doesn't mean I don't like to PvP in MMOs, I absolutely do! I just don't take it seriously.

 

Immersion:

Fantasy (64%)

Story(86%)

This is pretty accurate. Story and immersion are everything to me in games. Though for MMOs, immersion is more important because story is usually lacking.

 

Creativity:

Discovery(1%)

Design (91%)

This is accurate too. I'm not an explorer, but I do like games that offer a lot of customization.

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What makes Quantic's survey or their motivation model better than the work Bartle did in this area 20 years ago?

Official "Bad Person" of Crowfall

"I think 1/3rd of my postcount is telling people that we aren't turning into a PvE / casual / broad audience game." -

Tully

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What makes Quantic's survey or their motivation model better than the work Bartle did in this area 20 years ago?

No idea, but it's just for fun anyway!  ^_^

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The pattern of the charts posted here look really different from each others. CF community is so motley, should make an interesting mix in-game.

 

Yours looks evenly spread out with a healthy spike on the social side!  :)

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Your Gaming Style : Calm, Analytical, Relaxed, Gregarious, Grounded, and Creative

O7NmSqc.jpg

Well, at least the result seems to be unambiguous.

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Your Gaming Style : Fast-Paced, Relaxed, Social, Grounded, and Practical

 

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The Action Components (46%)

Destruction (23%): Gamers who score high on this component are agents of chaos and destruction. They love having many tools at their disposal to blow things up and cause relentless mayhem. They enjoy games with lots of guns and explosives. They gravitate towards titles like Call of Duty and Battlefield. And if they accidentally find themselves in games like The Sims, they are the ones who figure out innovative ways to get their Sims killed.

Excitement (72%): Gamers who score high on this component enjoy games that are fast-paced, intense, and provide a constant adrenaline rush. They want to be surprised. They want gameplay that is full of action and thrills, and rewards them for rapid reaction times. While this style of gameplay can be found in first-person shooters like Halo, it can also be found in games like Street Fighter and Injustice, as well as energetic platformers like BIT.TRIP RUNNER.

 

The Mastery Components (57%)

Challenge (63%): Gamers who score high on Challenge enjoy playing games that rely heavily on skill and ability. They are persistent and take the time to practice and hone their gameplay so they can take on the most difficult missions and bosses that the game can offer. These gamers play at the highest difficulty settings and don’t mind failing missions repeatedly in games like Dark Souls because they know it’s the only way they’ll master the game. They want gameplay that constantly challenges them.

Strategy (50%): Gamers who score high on this component enjoy games that require careful decision-making and planning. They like to think through their options and likely outcomes. These may be decisions related to balancing resources and competing goals, managing foreign diplomacy, or finding optimal long-term strategies. They tend to enjoy both the tactical combat in games like XCOM or Fire Emblem, as well as seeing their carefully-devised plans come to fruition in games like Civilization, Cities: Skylines, orEuropa Universalis.

 

The Achievement Components (26%)

Completion (33%): Gamers with high Completion scores want to finish everything the game has to offer. They try to complete every mission, find every collectible, and discover every hidden location. For some players, this may mean completing every listed achievement or unlocking every possible character/move in a game. For gamers who score high on Customization, this may mean collecting costumes and mounts in games like World of Warcraft.

Power (25%): Gamers who score high on this component strive for power in the context of the game world. They want to become as powerful as possible, seeking out the tools and equipment needed to make this happen. In RPGs and action games, this may mean maxing stats or acquiring the most powerful weapons or artifacts. Power and Completion often go hand in hand, but some players enjoy collecting cosmetic items without caring about power, and some players prefer attaining power through strategic optimization rather than grinding.

 

The Social Components (85%)

Competition (79%): Gamers who score high on this component enjoy competing with other players, often in duels, matches, or team-vs-team scenarios. Competitive gameplay can be found in titles like StarcraftLeague of Legends, or the PvP Battlegrounds in World of Warcraft. But competition isn’t always overtly combative; competitive players may care about being acknowledged as the best healer in a guild, or having a high ranking/level on a Facebook farming game relative to their friends.

Community (84%): Gamers who score high on Community enjoy socializing and collaborating with other people while gaming. They like chatting and grouping up with other players. This might be playing Portal 2 with a friend, playing Mario Kart at a party, or being part of a large guild/clan in an online game. They enjoy being part of a team working towards a common goal. For them, games are an integral part of maintaining their social network.

 

The Immersion Components (4%)

Fantasy (4%): Gamers who score high on Fantasy want their gaming experiences to allow them to become someone else, somewhere else. They enjoy the sense of being immersed in an alter ego in a believable alternate world, and enjoy exploring a game world just for the sake of exploring it. These gamers enjoy games like Skyrim, Fallout, andMass Effect for their fully imagined alternate settings.

Story (10%): Gamers who score high on Story want games with elaborate campaign storylines and a cast of multidimensional characters with interesting back-stories and personalities. They take the time to delve into the back-stories of characters in games like Dragon Age and Mass Effect, and enjoy the elaborate and thoughtful narratives in games like The Last of Us and BioShock. Gamers who score low on Story tend to find dialogue and quest descriptions to be distracting and skip through them if possible.

 

The Creativity Components (32%)

Discovery (62%): Gamers who score high on Discovery are constantly asking “What if?” For them, game worlds are fascinating contraptions to open up and tinker with. In an MMO, they might swim out to the edge of the ocean to see what happens. In MineCraft, they might experiment with whether crafting outcomes differ by the time of day or proximity to zombies. They “play” games in the broadest sense of the word, often in ways not intended or imagined by the game’s developers.

Design (18%): Gamers who score high on this component want to actively express their individuality in the game worlds they find themselves in. In games like Mass Effect, they put a lot of time and effort in the character creation process. In city-building games or space strategy games, they take the time to design and customize exactly how their city or spaceships look. To this end, they prefer games that provide the tools and assets necessary to make this possible and easy to do.

 

 

 

EDIT: Seems accurate. 

Screen_Shot_2015_09_13_at_3_04_43_PM.png

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Too hardcore, I broke it.

 

Something Went Wrong...

Unfortunately, our server responded with an error. Possible explanations and workarounds, if any, are listed below.

 

If you use this link it will work :) 

 

You should be sharing this link instead!

 

 

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í blóði er hefnd kvöl er ótta dýrð sorg ríkir

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This is cool :)

 

My result: 

 

Gaming Style for Iri~Proficient, Gregarious, and Creative

 

Action(59%)
Social(68%)
Mastery(96%)
Achievement(62%)
Creativity(80%)
Immersion(43%)

   

11012362_850727585016752_448619577944742

 

Edit: Thanks, Canth!

 

 

 

Click your profile name>Click Manage Ignore Prefs>Find "Add a new user to my list" at the bottom of the page>Type in a username>Check options>Save Changes>Silence is bliss.

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