Pann 8,689 Share Posted August 11, 2015 This week we are visiting the Knight to examine what some of his powers look like in action FULL STORY courant101, sneaky_squirrel, JamesGoblin and 9 others 12 Link to comment Share on other sites More sharing options...
Arkade 4,155 Share Posted August 11, 2015 Awesome. Thanks for the update. JamesGoblin and Mox 2 Link to comment Share on other sites More sharing options...
zinnie 2,399 Share Posted August 11, 2015 now we are talking some real stuff JamesGoblin and mythx 2 Link to comment Share on other sites More sharing options...
freeze 3,759 Share Posted August 11, 2015 (edited) go easy on the knockdowns, thank you edit: I'm happy with the UI. The 2 modes already turned out to be perfectly viable in DF. Good choice by doing it in a similar fashion. and keep it simple... I personally dont want all the stuff zinnie below me talks about... but that's a personal preference. Edited August 11, 2015 by freeze timetraveler and JamesGoblin 2 Link to comment Share on other sites More sharing options...
zinnie 2,399 Share Posted August 11, 2015 I loved the lack of telegraphs in the Knight video, this is exactly how I pictures the combat to be like, and it looks much better than the KS video. I got one question about the UI: Since it seems like you are going for a simplistic style UI, what options do players have to add additional information to the UI as we see fit, do we get options to have dps meters, cc-timers, group buff timers etc and add those to the UI? fuey500, JamesGoblin, perfectdork and 1 other 4 Link to comment Share on other sites More sharing options...
VIKINGNAIL 5,680 Share Posted August 11, 2015 (edited) Really cool of ace to show us this stuff so early in development... I personally liked the confessor a bit more but was happy to see some of the knight in action. Edited August 11, 2015 by VIKINGNAIL JamesGoblin and courant101 2 Skeggold, Skalmold, Skildir ro Klofnir Link to comment Share on other sites More sharing options...
arkh 164 Share Posted August 11, 2015 The UI video is really good. Ping (game and chat) + FPS display by default from what I saw: A+. Alt mode to move UI elements around: good. I hope we can resize them too and change font-size and opacity. One thing which should be tested relating to your "people should focus on what is in the game not the UI" would be if could be possible to have health / mana / casting bar around the characters. It may be too resource intensive but I think it should be tested. courant101, perfectdork and JamesGoblin 3 Link to comment Share on other sites More sharing options...
Varius 349 Share Posted August 11, 2015 Knight looks great, not as flashy as the confessor like you said but still really good. Telegraphs aren't spammy which is beautiful. I like the simple look of the UI and the positioning you can choose. However I am hoping that eventually we get some more slots to put skills into later down the road with disciplines and such. I would hate for us to be limited in picking between discipline skills and class skills that make combat really engaging. courant101, perfectdork and JamesGoblin 3 Varius - Veteran Member of LG Link to comment Share on other sites More sharing options...
Approxy 97 Share Posted August 11, 2015 May I just say: The bonus UI video was awesome. Nakawe, perfectdork, arkh and 1 other 4 Link to comment Share on other sites More sharing options...
Caenth 3,893 Share Posted August 11, 2015 Bring the Pain (Shield Slam) is just plain awesomeness if you ask me. Loved seeing how's it done in Unity and the UI itself in the game. Pressing Alt to interact with the UI is the same as in Tera. Works perfect. Animations in the game (from the UI video) looks really cool. The world already feels alive and all we see is grey boxes, wind effects and some fire. courant101 and JamesGoblin 2 THE most active European Crowfall community. Join us now! Link to comment Share on other sites More sharing options...
Darkboo 84 Share Posted August 11, 2015 well before some ********* cry's about something they saw in the video's.... Awesome job ! cant wait to play it JamesGoblin 1 - Guess my profile picture was too much for the forum Mod... I best leave it blank I already picked the least offensive one I had! Link to comment Share on other sites More sharing options...
arkh 164 Share Posted August 11, 2015 May I just say: The bonus UI video was awesome. Yeah. I think all their news should have one part about the flashy things (archetypes, castles, EK) and one about the technical side: designing the UI, the database, the server technology etc. I think there are a good part of the future players who are devs or who would like to become devs and those parts of the videos are really interesting. Not gonna say I'd pay for a twitch channel of some of their design meetings but I'd sure watch some of it. bairloch and JamesGoblin 2 Link to comment Share on other sites More sharing options...
macavity 1,434 Share Posted August 11, 2015 I absolutely loved that UI video. Very informative, and very cool to see how the progress was made. The UI looks fantastic already. Please do more "educational" videos like that where you get deep into the systems and show us what's beneath the game. sneaky_squirrel, bairloch, JamesGoblin and 3 others 6 "Crowfall's evolution has been interesting: when we started, the game leaned much more heavily on survival mechanics. over time we added more and more strategy and pulled the survival mechanics. by launch, we'll be the most strategic virtual universe (IMO surpassing Eve Online)" - J. Todd Coleman, January 5th 2020 Link to comment Share on other sites More sharing options...
Aang 260 Share Posted August 11, 2015 Not excited by the knight but i loved UI's video. Great to see a little of that perfectdork, fuey500, Nazdar and 1 other 4 Link to comment Share on other sites More sharing options...
Arkade 4,155 Share Posted August 11, 2015 Loved the pro tip too. That actually makes the snare useful, but it requires using stamina as well. I love stuff like that. JamesGoblin 1 Link to comment Share on other sites More sharing options...
Kiro 791 Share Posted August 11, 2015 Love the simple ui! JamesGoblin and perfectdork 2 [TB] The Balance Nation of Equilibrium Link to comment Share on other sites More sharing options...
Nadrik 42 Share Posted August 11, 2015 I'm glad you're capping the knockdown targets fairly low. It would be pretty crazy if everyone in the cone was knocked down. Good stuff. JamesGoblin 1 The Shipwrecked Pirates Nadrik | Mazu the Dreg Link to comment Share on other sites More sharing options...
Jihan 5,468 Share Posted August 11, 2015 In the Knight First Look article, we have this tidbit: The first power in the active power tray is Shield Lunge, this instant power moves the Knight a large distance over a short time. Now Onslaught 2A is called Shield Lunge. Has power 1 been renamed? Any hints? JamesGoblin 1 Official "Bad Person" of Crowfall "I think 1/3rd of my postcount is telling people that we aren't turning into a PvE / casual / broad audience game." - Tully Link to comment Share on other sites More sharing options...
Mox 1,284 Share Posted August 11, 2015 Oh my god that's really worth watching both video courant101 and JamesGoblin 2 Discord: message me if you want to stay in touch. Retired CrowFall member. Link to comment Share on other sites More sharing options...
Nazdar 1,180 Share Posted August 11, 2015 The UI video was fascinating. Nice work! My favorite not-talked-about feature was the container on the ground. perfectdork, courant101, Kiro and 2 others 5 Nazdar Proud member of The Hunger Link to comment Share on other sites More sharing options...
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