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Crowd Control And Teamwork - Official Discussion Thread


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OK, so I'm confused.


Is the scorpion tail going to sound more like FYOW, fow fow! or more like chk-chk-CHOW! ?

Official "Bad Person" of Crowfall

"I think 1/3rd of my postcount is telling people that we aren't turning into a PvE / casual / broad audience game." -


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15 seconds of complete immunity to all CC seems a bit extreme.


I personally feel like there should be different diminishing returns for each category of CC.


For example, DR on stun should make you immune to stuns for X seconds, but you could still be CC'd by slows/roots/knockbacks/etc.


I know this is all subject to change since the first test is focused on stuns/knockbacks. I'm just putting out my thought on what I think it should be like for the final product.

Edited by macavity


"Crowfall's evolution has been interesting: when we started, the game leaned much more heavily on survival mechanics. over time we added more and more strategy and pulled the survival mechanics. by launch, we'll be the most strategic virtual universe (IMO surpassing Eve Online)" - J. Todd Coleman, January 5th 2020

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