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Crowd Control And Teamwork - Official Discussion Thread

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15 seconds of complete immunity to all CC seems a bit extreme.

 

I personally feel like there should be different diminishing returns for each category of CC.

 

For example, DR on stun should make you immune to stuns for X seconds, but you could still be CC'd by slows/roots/knockbacks/etc.

 

I know this is all subject to change since the first test is focused on stuns/knockbacks. I'm just putting out my thought on what I think it should be like for the final product.

Edited by macavity

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