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Shunejii

EKs account bound or character bound?

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Does it even matter?

 

in 0% Import rulesets (the only one that matters) you wont even need crafters in your fluffgarden.

EK's are for babies that likes to play with their toys whilst sucking on their pacifiers.

 

You don't want to associate yourself with those people.

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Does it even matter?

 

in 0% Import rulesets (the only one that matters) you wont even need crafters in your fluffgarden.

EK's are for babies that likes to play with their toys whilst sucking on their pacifiers.

 

You don't want to associate yourself with those people.

 

Isn't there only one character per CW though? You will have 3 characters, so you could dabble in other CWs or just play the one I suppose.

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The EK's are account based. 

"Every account is granted a Kingdom. They start as mini-worlds that players can use to build and explore and can be expanded to become much larger." is here.


pixS8Wt.jpg


The Chronicles of Crowfall           The Free Lands of Azure            RIP Doc Gonzo.

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Does it even matter?

 

in 0% Import rulesets (the only one that matters) you wont even need crafters in your fluffgarden.

EK's are for babies that likes to play with their toys whilst sucking on their pacifiers.

 

You don't want to associate yourself with those people.

 

Yeah, stupid carebears!  What kind of a person would want to build their own world?  I mean authors, directors, game designers and artist--these people are just bad at PvP, or maybe war or sports or something, that's why they create stuff!  So, man, it's like they're compensating for their inability to destroy stuff by making stuff!  But we see through that BS--stupid babies need to go back to they're baby games and leave this hardcore engine of pure destruction alone!

Edited by Regulus

The Artist Formerly Known as Regulus

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Yeah, stupid carebears!  What kind of a person would want to build their own world?  I mean authors, directors, game designers and artist--these people are just bad at PvP, or maybe war or sports or something, that's why they create stuff!  So, man, it's like they're compensating for their inability to destroy stuff by making stuff!  But we see through that BS--stupid babies need to go back to they're baby games and leave this hardcore engine of pure destruction alone!

110 posts now he gets it!  ;)

Edited by KRIPTIK

KRIPTIKserratedv3_zps4ptlmh6o.gif

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EK's are account bound.

 

Characters on the same account share an EK.

 

You can invite friends/guild members or anyone to your EK.

 

Reasons: Saves on data storage. Allows for a "home base". Allows for a place to relax from the campaigns.

 

This will not be changed.

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See title. Concerns about making characters who primarily fight and having off characters who craft that can share resources in the fighting character's EK.

This concern is baseless, since the fighting character is still subject to the campaign's import limitations when he joins a campaign.

 

There's no significant practical difference between having a crafting character in your own EK, and being able to buy stuff from merchants in other EKs. It doesn't matter what equipment resources you have access to once you hit your campaign's import cap.


Official "Bad Person" of Crowfall

"I think 1/3rd of my postcount is telling people that we aren't turning into a PvE / casual / broad audience game." -

Tully

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