evade2015 112 Author Share Posted September 14, 2015 (edited) The same fight in GW2 would go very differently. It would just be two Ele's strafing around each other, trying to evade as many attacks as they could, healing/Regen buff/Protection/Shields/etc. to heal/mitigate any other damage, spamming all their CC's while trying to throw out as much damage as they can and spamming your cleanse/mist form/teleport/whatever else whenever you get debuffs or CC's, because there's no reason to save them. More simple, less strategy involved, more spamming and running in circles, and actually faster fights typically too. Found similar matches in Guildwars 2. Notice how much more action orientated the combat is without animation lock? https://youtu.be/dX-AuJSdO-8?t=7 https://www.youtube.com/watch?v=b32EdCDeiGI While it does have some tab targeting, the game is a hybrid in that half the abilities are AoE and require actually aiming in the direction of the player to land. No reason why Crowfall couldn't go for a fully aimed system while allowing free movement on a majority of the skills Edited September 14, 2015 by evade2015 Link to post Share on other sites
Leiloni 1,039 Share Posted September 14, 2015 (edited) Found similar matches in Guildwars 2. Notice how much more action orientated the combat is without animation lock? https://youtu.be/dX-AuJSdO-8?t=7 https://www.youtube.com/watch?v=b32EdCDeiGI While it does have some tab targeting, the game is a hybrid in that half the abilities are AoE and require actually aiming in the direction of the player to land. No reason why Crowfall couldn't go for a fully aimed system while allowing free movement on a majority of the skills There's more to action combat than just being able to move a lot. Many players value different types of skill and strategy in addition to having action elements. You seem to be focusing solely on movement and missing the bigger picture. Edited September 14, 2015 by Leiloni pang, Sciocco and ravenheart87 3 Link to post Share on other sites
evade2015 112 Author Share Posted September 14, 2015 Movement is the big picture. Not having full control of my character or telling my character to go left and it goes forward or my character stopping and starting every 3 seconds is terrible Link to post Share on other sites
pang 4,174 Share Posted September 14, 2015 There's more to action combat than just being able to move a lot. Many players value different types of skill and strategy in addition to having action elements. You seem to be focusing solely on movement and missing the bigger picture. True. You could move a lot in WoW but I dare say not many if anyone would ever consider WoW combat action combat. Leiloni 1 Link to post Share on other sites
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