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Iridian ShadowWeaver

Grown Up Thoughts And A Question

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ok.,..as for how we did it in SB...

 

yes, some Banes lasted for up to six hours...mostly they were doing it wrong, or were VERY evenly matched.....

 

2-3 hours was about right form my experience, and is about the same as most PvE "raids" for epic content

 

how we managed it?

 

"prior proper planning prevents piss poor performance"

 

as an example, we'll take some QFT banes i was at....they had it down to a science, 2 hours...if the defenders were real good 2 and a half...longest was 3

 

most of our membership were indeed older and had RL obligations, few were the student age Players who had all the itme in the world, and how we did it was by understanding not only the mechanics involved, but the Players we were going up against....you dropped the Banestone and the Defenders chose when it went live...up to 72 hours after the Rock was placed at the latest (so folks had to deal with it, as well as to ensure abandoned cities could be taken)

 

most Guilds woudl let the timer go to the third day and set the Bane window for when was convenient ot them....so, if you knew the Guild you were attacking was mostly east coast USA, you'd figure for EST prime time on the third day and drop your Rock to you could have the majority of yoru Players on then....once dropped, you had anyone who was online keep an eye on it and tell the rest of the Guild what time the Defenders set for, and as soon as possible began your seige preperations...

 

so you coludn't control it completely as an attacker, but you could have some influence on when and as always, just be prepared no matter what

 

your most dedicated Players would be the ones doing the set up logistics...placing bulwarks, seige tents and having the right gear for the seige ready BEFORE the Bane went live....the majority of your Players just had a time to Rally and be on their spec toons....for us, you'd get some command rods, potions and resist gear as you formed groups at the Rally point, then move as an army to the Bane

 

hope that helps (and hope the Devs use an improved version of these mechanics for seiges)

 

 


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let the Code build the World and it's Laws....let the Players build the rest...

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I never bothered to make secondary 'spy' characters in game, but I do like experiencing different aspects of the game, builds and factions included.  If there are going to be numerous factions, I'd rather not see that limit imposed, but if it's 12 clans split into 2 or 3 larger nations then I'd be less concerned.  Ideally, we'll be able to experiment with different builds on the same character (like in SWG) rather than have a need to roll more except when we want to have specialist builds ready to go. :)


"Darken the moon and conceal the stars; our Light will never be extinguished." - The Tome of the First Flame

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The Lantern Watch - A Crowfall-first guild. Welcome Home. Join us @ http://crowfall.shivtr.com

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Just a note about sb guilds at least concerning sieges. Ive never heard or head of a gl kicking someone out of guild for havong to leave a siege for rl things. In general the message was: bane is at this time we are rallying at this time get here as soon as you can and stay as long as you can. But no one would get insulted over you leaving early. Rl happens.

My baby momma started giving birth during a bane.

 

I called her a cab and finished it out.

 

No excuses.


You are so incredibly helpful, CYT. I don't know how I ever managed to do anything before we met. I was just bumbling my way through life, all lost-like. Thank you. My blessing cup runneth over.

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MMO demographics has completely changed. Part of the reason why I felt ArtCraft's message on play2crush was purely sensationalist.

 

Making your game appeal to more people is not a bad thing. And I'm not just referring to its effect on the bottom line. ArtCraft started off quite heavy with the elitism, and that's probably what you should expect with many aspects of this game.

 

You are correct, making games that appeal to a lot of people is not bad. It is not wrong. It is not immoral, and it is good business sense (or so you'd think). However, making a game focused towards a more niche audience (while still trying to some degrees to appeal to others so there is fresh blood in the mix), that is something that doesn't happen frequently.

 

You have to understand, people people (me me me included) are looking for a genuine world, not just a game. It's easy to play a game, to make it stand out. It's not so easy to provide players with a unique world that can be theirs, can be molded to their whims and fancies and doesn't provide things for free to them. I want a harsh, hardcore experience that mimics real life (but not quite as far as real life goes in hardcore). I want a difficult, extremely long-term escape from real life, which I simply don't like much in terms of it functioning as an MMO. 


The individual has always had to struggle to keep from being overwhelmed by the tribe.

- Nietzsche

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I never bothered to make secondary 'spy' characters in game, but I do like experiencing different aspects of the game

Aaaah, spying was so much fun in Shadowbane, some guilds made it harder than others, and some weren't even worth spying on, but I loved making new characters and integrating with an enemy guild, getting into their TS/Vent and just getting to know them.  Was truly an art pretending to be a new player looking for assistance..  The problem was keeping up apperances, since an inactive member didn't tend to stay in guilds very long lol.

 

I too am beginning to feel the constraints of adulthood, what with a full time job, (which is actually more than a full time job, yay salary.)  Archeage was pretty sobering, as it was my first MMO experience where I was not free to give it as much time as I wanted to/needed to.  Althought when I played Shadowbane none of this was an issue, I was the guy up until 5am fighting the good fight, good thing I had studyhall first period, gave me some time to sleep when I had long nights lol


"Camouflage is the color of fear..  I have no need to hide from my foes.. I have no fear of death.  My colors I wear openly, they proclaim louder than any words, "I am proud to live, I am proud to die."

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I too am beginning to feel the constraints of adulthood, what with a full time job, (which is actually more than a full time job, yay salary.)  

 

Yay, salary. Ya. Ugh. 60+ hours weekly here, including at home grading time. 


Click your profile name>Click Manage Ignore Prefs>Find "Add a new user to my list" at the bottom of the page>Type in a username>Check options>Save Changes>Silence is bliss.

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A siege should take however long it needs to take. If it needs to take 6+ hours then so be it. Making them "events" that only last 1 hour is silly. If you can't stay the full siege that's fine. Give what you can. Sieges are not like dungeons. You aren't going to miss out on epic loots if a city falls or is defended. Not everyone stays 6+ hours long anyways, some may but not all. Also to add, 6+ hours was pretty rare, when I said it, I was posting on the high end. Most banes in SB last only a hour or 2.

 

If you make sieges into timed events it becomes a points game more then a siege. Side 1 wins because they reached 1000 points before Side 2. That's not what a siege is to me. That's WvW crap from GW2, ESO, and TSW, with no real consequence or reward.

Edited by zault

 

 

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A siege should take however long it needs to take. If it needs to take 6+ hours then so be it. Making them "events" that only last 1 hour is silly. If you can't stay the full siege that's fine. Give what you can. Sieges are not like dungeons. You aren't going to miss out on epic loots if a city falls or is defended. Not everyone stays 6+ hours long anyways, some may but not all. Also to add, 6+ hours was pretty rare, when I said it, I was posting on the high end. Most banes in SB last only an hour or 2 as it was.

 

If you make sieges into timed events it becomes a points game more then a siege. Side 1 wins because they reached 1000 points before Side 2. That's not what a siege is to me. That's WvW crap from GW2, ESO, and TSW, with no real consequence or reward.

I understood the suggestion to stage events as untimed sieges. Is that possible? 


Click your profile name>Click Manage Ignore Prefs>Find "Add a new user to my list" at the bottom of the page>Type in a username>Check options>Save Changes>Silence is bliss.

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I know I won't be participating in 6 hour long seiges but I am perfectly fine with the idea of having them last that long on 1 condition.

 

It had better be worth seiging for hours.... I do not want boring, twiddle my thumbs game play waiting for the ui/server/engine to do somewhatchamacallit. If I plan on participating in something like that I want to be engaged throughout. I want to look up at the clock and go "holy sheet its been 5 hours already!" Every. Single. Time.

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some have seen this, and there are plenty more laying around for those interested...

 

first half is a Siege, second is a Mine fight

 

everyting you see, the equipment, the trebuchets, the walls ....all of it, Player built and controlled

 

there are those of us here hoping CF will be even better...

 

http://youtu.be/HqVvp6MedDQ


FIQw0eP.png

let the Code build the World and it's Laws....let the Players build the rest...

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I understood the suggestion to stage events as untimed sieges. Is that possible? 

 

I can't say its not possible, I've just never seen it done to my liking. When I think of events and siege in the same sentence my mind runs right to ESO and GW2. Or just WvW in general. Which to me is sieges without risk or reward. Or at least what I'd call real risk and reward. ESO sieges is pretty much just a ladder system, and GW2 is pretty much a timed/point based system. You don't lose anything if you lose. You only win things like titles and ranking or sometime gear. I want to take people land and wipe them off the map, or have the same done to me. 


 

 

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I know I won't be participating in 6 hour long seiges but I am perfectly fine with the idea of having them last that long on 1 condition.

 

It had better be worth seiging for hours.... I do not want boring, twiddle my thumbs game play waiting for the ui/server/engine to do somewhatchamacallit. If I plan on participating in something like that I want to be engaged throughout. I want to look up at the clock and go "holy sheet its been 5 hours already!" Every. Single. Time.

 

Most long banes/seiges I've been apart of never been boring. Mostly heart pounding. None stop fighting to the end with both sides trading blows. At the end, some ninja tactic is what wins the day. The boring stuff is what you get in GW2, just follow the zerg train and go from point A to B. It's fun at first, but it does get old very fast. In my opinion at least.

Edited by zault

 

 

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some have seen this, and there are plenty more laying around for those interested...

 

first half is a Siege, second is a Mine fight

 

everyting you see, the equipment, the trebuchets, the walls ....all of it, Player built and controlled

 

there are those of us here hoping CF will be even better...

 

http://youtu.be/HqVvp6MedDQ

That looks like HUGE fun. 

 

As I watched the video, I thought of how much serious Minecrafters will adore this game, if we have the option to build (which I truly hope we do). Have you ever seen some of the incredible architecture in Minecraft? Regardless of the purposefully pixelated-ness of the graphics, there's some serious engineering and physics happening in Minecraft, especially with the multitude of mods available. And open PvP, and sieges, and survival. My kids do incredible stuff in that sandbox. They've been making working machinery and castles, anything imaginable since they were about 8 yrs old. 

 

While my tween is too young for the game I think we will receive, my teen is gonna rock this thing. Woe be unto us when he and his smelly horde descend. (Or maybe someone could help me gang up on them and settle some differences...)

 

I see soooo many games coming into convergence in Crowfall.

 

x whistles x saunters away x 


Click your profile name>Click Manage Ignore Prefs>Find "Add a new user to my list" at the bottom of the page>Type in a username>Check options>Save Changes>Silence is bliss.

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