Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Player driven cities like SB in Crowfall?

Recommended Posts

It seems like the game will allow players to build cities correct? If so, will it be similar to SB in where you can create NPC guards to fight on your behalf? Will we be creating NPC driven vendors? I know it said the economy would be player driven, but I would love to know more about it and how it rivals SB's player driven economy. 

Share this post

Link to post
Share on other sites

NPC Vendors, yes. You can get thralls who act as shopkeepers. No word yet on the guards that I know of (so I could be wrong there... I've been out of the loop for a while).


If I remember correctly, you can assign thralls as guards for your buildings, too.


Share this post

Link to post
Share on other sites

I would love to see hired guards in Crowfall.  Especially if you can rank them like in SB.

No levels - no ranks.  But, I'd be interested in over time passive training.  Could give people incentive for smaller scale skirmishes and sort of "routine" sacking of cities.  A build up of attacks to a full on siege wherein the lead guards were killed and replaced by noobs.

Edited by mctan

Mic MWH, Member of Mithril Warhammers since 2003,

Hammers High! http://www.mithrilwarhammers.com

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...