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01/20/15 - Character Creation Preview: Runes Runes Runes


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01/20/15 - Character Creation Preview: Runes Runes Runes   Hey folks,   It's that time again!   On the menu today we are serving:   - The fourth installment in the "Banner Concepts" series.

OK, it isn't clear from the screenshot, so let me jump in and clarify a bit.   - Most of the archetypes are not gender locked.  As a general rule humanoid archetypes allow for both genders, non-huma

Very excited to see a modern mmo pulling from Shadowbane's customization. Soooooo very excited.  Cringing really that I didn't see the play2crush email and signup into the earlier beta group.

Banners/Crests

I can't analyze the Banners/Crests yet (Only that they may still possible be Guilds/ Factions/ Deities), except for that there is ANOTHER separate system for "ownership".  Looks like players will be competing for land, the guy on top owns all the land, while his subordinates get to manage portions of it.  Land will likely give resources / combat boosts.

 

Runes

As for character creation.  From comparing the Knight with the Frostweaver, it appears that we get to choose from classes (Which have different stats).

 

One example of a class difference.  Knight 100% Warmth Conv, Frostweaver 80% Warmth Conv.  Odds are that a lower percentage of Warmth Conv is better and allows character to stay in cold "areas" for an extended period of time.

 

Initial customization of a class (Mechanically) APPEARS to be limited by "Runes / Traits" which need/reward Creation points for selecting Boons/Weaknesses.  The following is entirely speculation:  Number of "Runes/Traits" you can select are limited, the image suggests a max of 7 choices  (Would make sense, so character cannot have too many strengths and weaknesses which can create one sided confrontations)

 

Note some stats in the lower right corner have a small arrow to the right of the text pointing upwards.  My guess is that those stats are affected by the selected runes.  Demonic blood could easily explain resistance to Hunger / Fire/ Ice, Eagle Eye would explain the Damage, Crit Chance, Crit Damage Boost.  Fleet Footed probably contributes to the upper right movement boost (Of the 6 "Main" attributes).

 

The reason why i think runes cause these is because these "small arrows" do not appear in the Knight screen which looks like the Initial creation step.  This screenshot shows the "possible second customization step" which involves "Runes/Traits".

 

Males / Females

Odds are we can choose, there's a female symbol next to the class name "Frostweaver", why bother telling us she's female if she's locked into it?  My prediction is most classes can choose gender.

 

This definitely looks like a generic character creation screen, can't see how it could be MOBA like where the character is already established.  Character creation looks awesome so far.

How Can Mounts Add to the Crowfall Experience?  Caravans, Hunting Boars, and more.

 

How Complex can Mining be in Crowfall?  Mining difficulty, fatigue, infrastructure.

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Just wish they would drop a hint on what combat is like, that's a big one. 

 

It also seems like classes will be race locked.

 

This, which is somewhat disappointing. Also, I'm thinking the weapons etc are tied to the character model in a MOBA-esque fashion too.

 

If you notice, the top right has a "ranged" icon next to the female icon, while the avatar wields a grappling hook / boomerang laso thing which I'm sure does ranged, sweeping attacks. While I'm sure one can upgrade it, I'd bet you're tied to that weapon as that Archtype.

 

P.S. I think the "female" symbol was shopped in after-the-fact to quell concern until character customization is explained more so. I can tell, by the pixels.

Edited by flex

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This, which is somewhat disappointing. Also, I'm thinking the weapons etc are tied to the character model in a MOBA-esque fashion too.

 

If you notice, the top right has a "ranged" icon next to the female icon, while the avatar wields a grappling hook / boomerang laso thing which I'm sure does ranged, sweeping attacks. While I'm sure one can upgrade it, I'd bet you're tied to that weapon as that Archtype.

Probably like gw2... each class has a couple weapons to alternate between...

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Shadowbane was the same way, yes you could google builds, and many people did after rolling terrible characters, but at least you have the option to do something completely different (unlike every other mmo).  Want to roll an ambidexterity caster and equip throwing daggers that proc magic damage?  Sure, but you'll have to figure out a way via stats and you'll have to survive combat much closer that a far away caster.

 

Being able to do silly things like this made the game amazing, regardless of it being unbalanced.  Even if guilds ran overpowered builds, there was always a way to rock their scissors.

For example, the werewarriors (wolf) that took down the DHL a lot of times. Or the Vashteera's Pride that rocked huntresses.

My present and past lives: Bravebellows, Keryst Windrider, Andarkon of Gondor, Kalistane, Silphas Nosferatu and Poor Kitty.

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This bit: "how it ties to land ownership" struck me.

 

I'm more curious about a resource system now.  If different cities within the different kingdoms achieve unique access to certain geographically-specific resources (a la the "mines"), then that's just another thing for us to fight over.  It also opens the possibility of something like "trade routes" or "supply lines," which would make tasty targets for specialized attack squads.  This kind of depth would really create some great ways to contribute to a "siege."  Not all sieges would have to be about breaking down the city walls.  Some groups could focus on controlling the flow of supplies, starving a city out, or forcing a war of attrition.  More things to attack and control, more things for fight over, more room for specialists (and more variety for people who want to play a certain way).

 

If you're thinking land ownership, resource control, you should be thinking food, not mines. Remember the hunger resistance stat.

I'm in this for the Experience, not the XP.

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Don't tell me you guys had a guild named 'QFT'. No, seriously? I saw announcements, I monitored the game but when they declared it will be heavy PvP I switched my attention elsewhere. Looks like it was not that wise.

 

yes...the name was QFT

 

no one knows what it really stands for....

 

and it is wise you came back....

 

now, if i can contain my curiosity until further info is shared.....well, that's another Story....

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let the Code build the World and it's Laws....let the Players build the rest...

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I hope that the gender symbol is indicitive of choice, or is it simply the illusion of choice?

 

And MMMM Lucky and Fleet of Foot were my scouting go to's.  Extremly pleased thus far.

"Camouflage is the color of fear..  I have no need to hide from my foes.. I have no fear of death.  My colors I wear openly, they proclaim louder than any words, "I am proud to live, I am proud to die."

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Ah the myth of vast serf armies during medieval times still persists. The only place that mainly used a serf army during that entire time was Russia most of western Europe used Mercenaries once they got out of the Dark Ages, and once they found out their serf/citizen militias got stomped on by opponents that hired Mercenaries. Also feudal lords would keep large numbers (for the day, have to keep primitive logistics in mind) of mercenaries employed:

The other thing to keep in mind is when military campaigns happened: Planting season thru harvest just when you need the serfs in the fields. Also this was the time of siege warfare when few open field battles were fought and you don't man castles with serfs you do it with professionals.

 

As you said, it depends on the time period. Also, this isn't earth.

I'm in this for the Experience, not the XP.

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Ahhh. Delicious, delicious flaws. Or anti-feats. Or whatever you want to call them. They make this D&D player very happy.

 

Also, fealty. I wonder if different guilds have different means to rise through the ranks? I.e. in one you might have to assassinate a higher-ranking official, whereas in another you'd need to get elected. That's what I want to see.

 

I was thinking, if these spots are reserved for guildleaders, well everyone wants to own land and be a special snowflake. We are going to see a lot of people making their own guilds, and a lot of people quitting because they don't want to be simply vassals or peasants.

 

Land ownership does not necessarily correlate to exclusivity. A king could own a ton of land and rent it out to other people, for instance.

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Looking pretty good so far. I'm curious as to how the numbers will play out also. Looking at the Frost weavers Str, stats it's lower than the knights, but she hits harder. Although it was stated that the numbers were not final on the Knight side, so that might have (and probably has) changed. Even still this Fealty system grabs my attention the most. It's not a guild organization chart, but it is imperative to land ownership. Just makes me wonder how exactly that plays into things....

Let the speculation begin.

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- The fourth installment in the "Banner Concepts" series  This.  The first thing that hit me was they were moving away, en mass, away from the burning city ( fortress)  heads down, defeated?   More than likely.  But so many?  There appear to be many banners retreating at once.

 

Most armies didn't consist of one lord. You would have the king calling on his dukes. The dukes calling on their barons, etc. They all flew their flags and they would all march together once assembled. Made a mess of the countryside and left plenty of starving folks in its wake.

I'm in this for the Experience, not the XP.

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Looking pretty good so far. I'm curious as to how the numbers will play out also. Looking at the Frost weavers Str, stats it's lower than the knights, but she hits harder. Although it was stated that the numbers were not final on the Knight side, so that might have (and probably has) changed. Even still this Fealty system grabs my attention the most. It's not a guild organization chart, but it is imperative to land ownership. Just makes me wonder how exactly that plays into things....

 

Let the speculation begin.

 

Assuming the Frostweaver is dexterity based, it makes sence.

"Camouflage is the color of fear..  I have no need to hide from my foes.. I have no fear of death.  My colors I wear openly, they proclaim louder than any words, "I am proud to live, I am proud to die."

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Am I the only one who doesn't really like the character model, and thinks that the weapon looks silly.

 

Don't get me wrong I am not hating, the Templar model was fine.

 

Oh, I'm with ya. That thing looks ripped straight out of wow by its long ears. Not a fan.

I'm in this for the Experience, not the XP.

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Oh, I'm with ya. That thing looks ripped straight out of wow by its long ears. Not a fan.

 

Oh geez, don't do that.

"Camouflage is the color of fear..  I have no need to hide from my foes.. I have no fear of death.  My colors I wear openly, they proclaim louder than any words, "I am proud to live, I am proud to die."

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[skip]

 

Runes

[skip]

 

One example of a class difference.  Knight 100% Warmth Conv, Frostweaver 80% Warmth Conv.  Odds are that a lower percentage of Warmth Conv is better and allows character to stay in cold "areas" for an extended period of time.

 

[skip]

 

Yes. This, right here. Initially I thought 100% conversion is good thing. Doesn't look like it from this chart.

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