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Sciocco

RIP Frostweaver

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are you really this bored op

 

i have some animes that i can reccomend u to pass the time so u dont go berserk over something insanely asinine like this


The most important thing is to enjoy your life - to be happy - it's all that matters. - Audrey Hepburn “:♡.•♬✧⁽⁽ଘ( ˊᵕˋ )ଓ⁾⁾*+:•*∴
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are you really this bored op

 

i have some animes that i can reccomend u to pass the time so u dont go berserk over something insanely asinine like this

 

Everything is cool.

 

If you would like to... I'm about to finish a classic I never got around to.

 

July :D


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Archetypes are being developed in order of most unique features first. So far we have a tank, a mage, melee support and melee dps or bruiser. Next is a mixed role with ranged attack, stealth and utility.

 

Templar should be last because it is a very basic human combination of knight and confessor, given that the next testable feature they want to demonstrate is destructability, the best archetype for them to do is Duelist, it both completes a new race and has the most to do with terrain manipulation. This may be heavily delayed though depending on when they can get is features working.

 

Fae has mildly unique elements, but without real flight included in the game, it doesn't have a lot of originality from Ranger stealth, Stalker also shares features of ranger, but it may be implemented sooner in order to test stealth vs detection/hunting interaction.

 

In the end, we could very well get easily completed archetypes just because they aren't ready to break ground on new features. But the stated objective is to do archetypes with the most original power sets for testing, and fit in the rest which only mix roles and features present in other archetypes later.

 

Ultimately, it's fairly unimportant, I don't really care what order their delivered. I'm only interested in the flight they won't produce for Fae, so it's kinda whatever.

 

So you don't think Myrmidon will be last with it being added later on during the KS as the 13th archetype? If Frosty is soon because they want to play with frost mechanics then I'm all for it. I agree though on Duelist (or maybe FMaster?) for the reasons you stated should be sooner rather than later.


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ACE can get away with testing the Myrmidon after launch, since it was just a stretch goal.

I certainly hope Minotaurs are ready to roll out like all the others when CF launches.


I think the K-Mart of MMO's already exists!  And it ain't us!   :)

 

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I can't remember whether they said myrmidon was a post launch stretch goal or not, but even if it was, there's a prescient in completing a unique race and testing is operation ahead of time rather than the archetype with the least originality in race, role, power set and identity out of all of the archetypes.

 

I've said it several times, but Templar should simply be replaced, it's super redundant.

Edited by bahamutkaiser

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I kind of wish all casters had at least some degree of a melee option. I don't get why wielding semi-phenomenal cosmic powers somehow means you have to stay far away from people and pew-pew things.

 

Not that it was perfect, but I loved the twin-dagger Elementalist in Guild Wars 2. Melee magic is friggin' splendtastic! :)


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I love melee magic, makes them so deadly. I hope frostweaver is indeed melee. :D

I don't...That would mean we have 1 archetype that is a long distance attack and that char is not even a  magic char.  Forcing every archetype into melee/short range has me VERY concerned about the development direction of combat in this game.

 

Now, a mid ranged magic melee char would be a pleasant change.  a 10 to 15 yard magic melee type char would go a long way to break the mold of what has been pushed at us, the gamer, in the past.

 

A few examples of this is.

  1. Whirling chain,  a skill that gives a slow as the frost weaver let that massive blade on a chain it carries be spun around.
  2. Boomerang, same idea using that blade on a chain that uses a stun.
  3. it carries a bow so a hard hitting attack (mid range) that applies a slow because the frost weaver weaves some type of ice skill into all her attacks.

Anyway, just some examples of how I don't want a traditional melee range in ure face type char that will get convoluted with the other numerous archetypes that do the same thing...

 

Again, I am just trying to look at the big picture based on what I have seen, played and what has been portrayed concerning combat.  I would rather they take a traditional melee type char and have them focus on magic in ure face type melee...

 

As near as I can tell the breakdown for archetypes is

  • Melee-5,  none of which are magic specifically that we are aware of as of yet.  Forgemaster, assasin, Knight, templar. Myrmidon
  • Long Ranged-1, the stalker which we have been told is a long range attack, physical damage
  • Mid range aoe magic-1, confessor
  • support healer-2, prob one ranged, druid and one melee, Legionnaire 
  • ranged/melee- 1, Ranger, 
  • unknown what it is and where they will fit-2, Duelist, Frostweaver.....My guess is they will land in mid ranged and hopefully not one of those mid ranged melee hybrids like the ranger.

Where is the hard hitting single target glass cannon magic ranged magic char?  Does that type char break the game mold?

 

What I would not mind with the Frostweaver is to make her a long ranged magic hard hitting with a magic bow, mid range melee type char with crowd control options using the blade and chain..  So instead of in ure face melee range we have one that is long range and mid range option.

Edited by Nakawe

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Frostweavers main weapon is called a frostcleaver. These are already added to the skills list under magical melee weapons. So we know that frostweaver will be a magic/melee character.

 

However, I feel like this is a great idea for the frostweaver since a lot of their magic skills will probably be cc. I hope that they incorporate the frost breath from zombies into the frostweaver's skills because it looks pretty cool.

Edited by sluce

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Frostweavers main weapon is called a frostcleaver. These are already added to the skills list under magical melee weapons. So we know that frostweaver will be a magic/melee character.

 

However, I feel like this is a great idea for the frostweaver since a lot of their magic skills will probably be cc. I hope that they incorporate the frost breath from zombies into the frostweaver's skills because it looks pretty cool.

Hmm, they use a bow as well....is there a post somewhere that states the frostcleaver is their main weapon? The description on them still says ranged magic DPS...

 

Wait, I am being stupid....can I open all the skill tress yet in the archetypes trees?  I will do so at today's test if I can...

Edited by Nakawe

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It was and according to this page it still is, Maybe blair is smoking crack?

 

 

 

                                                                                                       

 

RANGED DPS (MAGIC)

 

 

That's what I thought ...

 

Then they nerfed the range and in response to that question, Thomas now says the Fessor was never intended to be ranged DPS. Maybe the art guy missed that memo too?

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Am I the only one who likes melee mages? I'd really like seeing this in action, tho.

The problem is that they have a negative mitigation modifier and essentially have to stay in / near melee range anyway while the tank / mele Archetypes do near the same DPS, can move while attacking and can essentially ignore your (alleged) DPS.

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I doubt that he said that.

You're right. He did acknowledge that they changed their mind:

 

 

 

Sure! The Confessor has evolved to a mid to short range ranged caster. With the Ranger we now have that solid mid range Archetype. When the Stalker comes online the plan is for him to fill that long range Archetype.

 

http://community.cro...e-3#entry262518

But they most assuredly changed the idea behind the character mid-stream, without much or any discussion. Which of course is their prerogative.

Edited by coolwaters

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You're right. He did acknowledge that they changed their mind:

 

But they most assuredly changed the idea behind the character mid-stream, without much or any discussion. Which of course is their prerogative.

Hmm, I guess the solid mid range Ranger has evolved into so weird solid mid range-melee hybrid?...  I have low hope for a solid long range dps caster.....

 

Well, I still have some hope this class will make the cut...

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But they most assuredly changed the idea behind the character mid-stream, without much or any discussion. Which of course is their prerogative.

 

Yea that's a decision that disappointed me, I would have preferred that the Confessor retain its range and instead make the Ranger's projectiles go even farther. I still hope that once all the optimizations and improvements are made to the client/server, they'll change their mind on projectile distance. Maybe not for the Confessor if they decided that they preferred to have it fill the mid-range DPS, but at least on the archers.

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Yea that's a decision that disappointed me, I would have preferred that the Confessor retain its range and instead make the Ranger's projectiles go even farther. I still hope that once all the optimizations and improvements are made to the client/server, they'll change their mind on projectile distance. Maybe not for the Confessor if they decided that they preferred to have it fill the mid-range DPS, but at least on the archers.

Pretty much the way I see it. Hoping they reconsider the range limitations in general.

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Frostweavers main weapon is called a frostcleaver. These are already added to the skills list under magical melee weapons. So we know that frostweaver will be a magic/melee character.

 

However, I feel like this is a great idea for the frostweaver since a lot of their magic skills will probably be cc. I hope that they incorporate the frost breath from zombies into the frostweaver's skills because it looks pretty cool.

That's great news :D

 

The problem is that they have a negative mitigation modifier and essentially have to stay in / near melee range anyway while the tank / mele Archetypes do near the same DPS, can move while attacking and can essentially ignore your (alleged) DPS.

You can't really say that for sure because there are plenty of magic melees that work great on other games. Abilities that would push/pull the enemies or even just slow them down would make this class great at chasing, it wouldn't be perfect in mass pvp but it would excell in securing kills.

 

 

EDIT: I just checked the wiki and it says Caster Ranged DPS, maybe it's not updated? Or is it actually? :o

Edited by kiruh5k

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