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flygunn

master race tunneling agency

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Anyone want to form a mercenary guild for purely Guineceans or Guinecean escorts?  in this guild/agency, we would help out new players on their tunneling techniques, and form a fidelity system on which we can lend support to guilds who want specialists but don't have any, I am open to suggestions.


The merchant families of Guinecea were the first to establish trade between Worlds. Our artist, the inventors of sculpture and stagecraft. Our duelist, the finest masters to wield a blade. Our engineers, the only to unlock the secret of munitions.

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Alright, let's hope this gets big


The merchant families of Guinecea were the first to establish trade between Worlds. Our artist, the inventors of sculpture and stagecraft. Our duelist, the finest masters to wield a blade. Our engineers, the only to unlock the secret of munitions.

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ROLE PLAY!  I was waiting for it!!!  I wanna see a herd of guine porposing in chase of bad guys!  I just see images of tremors, gremlins and every other bad movie out there.   Burrowed guine knight chain pulling to the flock hehe.

 

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This would be cool, but they have to fix the problem with guards being able to see stealth units. What the point of being able to tunnel under keep walls if you get nailed by the guards?

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On 3/24/2019 at 6:39 AM, shadowthorne said:

This would be cool, but they have to fix the problem with guards being able to see stealth units. What the point of being able to tunnel under keep walls if you get nailed by the guards?

You can easily get around the guards with all of the line of site provided to us by the devs.

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9 hours ago, BenQ said:

You can easily get around the guards with all of the line of site provided to us by the devs.

Still shouldn't be seen or there should be ways to increase stealth or decrease detection, similar to the variety anti-stealth/far-sight options.

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