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Keaggan

Pre-Alpha Skill List

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I'm surprised how little stuff they have about magic, while there are so many things for melee. I assume it just means they haven't put it all in yet, but I thought since Confessor is one of the active Archetypes, they would have. I guess our proficiencies will continue to be shrouded in secrecy.


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I think what he meant was the skills associated with stealth and anti-stealth abilities. Like the knight has abilities that use sword and board, but also has skills that affect the power of those abilities. 

 

That's what I said.... do you see any Archetype with Stealth in game? No. So of course there's no Stealth-related power atm.

Edited by Fenris DDevil

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That's what I said.... do you see any Archetype with Stealth in game? No. So of course there's no Stealth-related power atm.

 

You don't see any Archetypes with pistols in the game, and yet there is a pistol skill. 


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The problem is in the title:

  All 68 Skills Revealed!

 

that verbiage made me think that _you_ thought this was a complete list of all the skills in this game, forever ever. 

 

"Comprehensive Current Pre-Alpha Skill List"

 

would be more accurate.

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Yeah, this shouldn't be considered "all" skills. As others have mentioned, it doesn't include the archetype skills that are already in, and I don't think it includes any discipline skills, plus who knows what other skills are going to be added.


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Jesus.... use a bit of logic, they added all the weapons passive skills? duh

I don't think that's it. There are no skills for magic weapons except for maybe the staff that's listed under melee weapons. That's could easily be a quarter staff though. There's nothing for the Confessor's book.


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The problem is in the title:

  All 68 Skills Revealed!

 

that verbiage made me think that _you_ thought this was a complete list of all the skills in this game, forever ever. 

 

"Comprehensive Current Pre-Alpha Skill List"

 

would be more accurate.

 

Good point Scree. The title has been corrected (THX MOD!!!). Especially since they just dropped a TON more skills. I'm updating as I go.

 

Is that in the Archetype specific skills?

 

Archetype skills have just been added to the OP.

Edited by Keaggan

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There seemed to be a bunch missing or changed in the latest release.  A bunch even seem to be repeated on their list so I am sure it is ever changing.

 

 

Crafting:

 

Armor Smithing Basics

 

Blacksmithing Basic

 

Blacksmithing Research

 

Crafting Basics

 

Enchanting Basics

 

Jewelcrafting Basics

 

Leatherworking Basics

 

Merchant Basic

 

Refining Conversion

 

Refining Recipes

 

Runemaking Basics

 

Salvage Basics

 

Salvage Competency

 

Salvage Familiarity

 

Stonemasonry Basics

 

Tailoring Basic

 

Weapon Smithing Basics

 

Woodworking Basic

 

 

Armor Research: Recipes

 

 

Artistry: Craft Back

 

Artistry: Quality Crafts 

 

Artistry: Crafting Skills / Basic Recipes

 

Artistry: Crafting Speed

 

 

Blacksmithing: Thralls

 

Blacksmithing Production: Blacksmithing

 

Blacksmithing Production: Blacksmithing Thrall

 

Blacksmithing Production: Enhanced Durability

 

Blacksmithing Production: Repair items

 

Blacksmithing Mastery: Blacksmithing

 

 

Business: Better Thralls

 

Business: Better Vendor Thralls

 

Business: Reduced Rent

 

 

Crafting Basics Mastery: Simple Craft

 

 

Design: Craft Back

 

Design: Crafting Speed

 

Design: Crafting skills / Basic Recipes

 

Design: Quality Crafts

 

 

Engineering: Craft Back

 

Engineering: Crafting Skills/ Basic Recipes

 

Engineering: Crafting Speed

 

Engineering: Quality Crafts

 

 

Improved Artistry: Crafting Skills

 

Improved Business: Vendor Thralls

 

Improved Design: Crafting Skills

 

Improved Engineering: Crafting Skills

 

 

Refining Research: Recipes

 

 

Weapon Research: Recipes

 

 

Magic:

Necromancy Basic

 

 

Arcane Weapon Basic: Cooldown

 

Arcane Weapon Basic: Critical Hit Chance

 

Arcane Weapon Basic: Minimum Weapon Damage

 

Arcane Weapon Basic: Power Cooldown

 

 

Melee Armor:

Shield Proficiency

 

Defense Armor Class

Defense Blind

Defense Knockdown

Defense Root

Defense Stun

 

Armor Basics: Armor Class

 

Armor Basics Mastery: Armor Class

 

 

Leather Basics: Protections in Underwear

 

Leather Basics Mastery: Armor Class

 

Leather Elemental Basics: Armor Electric

 

Leather Elemental Basics: Armor Ice

 

Leather Elemental Basics: Elemental

 

Leather Physical Basics: Armor Crushing

 

Leather Physical Basics: Armor Piercing

 

Leather Physical Basics: Armor Slashing

 

Leather Protection Basics: Physical

 

 

Mail Basics Mastery: Armor Class

 

Mail Physical Basics: Armor Crushing

 

Mail Physical Basics: Armor Slashing

 

Mail Protection Basics: Armor Slashing

 

Mail Protection Basics: Elemental

 

Mail Protection Basics: Physical

 

Mail Protection Basics: Underwear

 

 

Plate Basic Mastery: Armor Class

 

Plate Basic: Protection in Underwear

 

Plate Elemental Basics: Armor Electric

 

Plate Elemental Basics: Armor Fire

 

Plate Elemental Basics: Armor Ice

 

Plate Physical Basic: Armor Crushing

 

Plate Physical Basic: Armor Fire

 

Plate Physical Basic: Armor Piercing

 

Plate Physical Basic: Armor Slashing

 

Plate Physical Basic: Physical

 

Plate Protection Basic: Elemental

 

 

Resilience: Increased Mass

 

 

Melee Weapon:

Bow Proficiency

Combat Principles

Combat Tactics

Dagger Proficiency

 

Dirty Fighting

 

Dual Wield

 

One Handed Axe Proficiency

 

One Handed Mace Proficiency

 

One Handed Sword Proficiency

 

One Handed Weapon Proficiency

 

Poleaxe Proficiency

 

Spear Proficiency

 

Staff Proficiency

 

Throwing Axe Proficiency

 

Two Handed Axe Proficiency

 

Two Handed Mace Proficiency

 

Two Handed Sword Proficiency

 

Two Handed Weapon Proficiency

 

Unarmed Proficiency

 

 

Aggression Weapon Damage

 

 

Offense: Blind

 

Offense: Control

 

Offense: Knockdown

 

Offense: Root

 

Offense: Slam

 

 

Strategy: Max Stamina

 

Strategy: Max Health

 

Strategy: Max Resource

 

Strategy: Pools

 

 

Tactics: Attack Power

 

Tactics: Critical Hit Chance

 

Tactics: Critical Hit Damage

 

Tactics: Weapon Damage

 

 

One Handed Weapon Basic: Critical Hit Chance

 

One Handed Weapon Basic: Minimum Weapon Damage (I am guessing)

 

One Handed Weapon Basic: Power Cooldown

 

 

Melee weapon Basic: Attack Power

 

Melee weapon Basic: Critical Hit Chance

 

Melee weapon Basic: Weapon Decay

 

Melee weapon Basic: Weapon Effi9ciency

 

 

Two Handed Weapon Basic: Critical Hit Chance

 

Two Handed Weapon Basic: Power Cooldown

 

Two Handed Weapon Basic: Minimum Damage

 

 

Weapon Basic: Attack Power

 

Weapon Basic: Critical Hit Chance

 

Weapon Basic: Critical Hit Damage

 

Weapon Basic: Maximum Weapon Damage

 

Weapon Basic Mastery: Weapon Damage

 

 

Melee Ranged:

Crossbow Proficiency

 

Pistol Proficiency

 

Throwing Dagger Proficiency

 

Throwing Hammer Proficiency

 

 

Archery Weapon Basic: Critical Hit Chance

 

Archery Weapon Basic: Minimum Weapon Damage

 

Archery Weapon Basic: Power Cooldown

 

 

Ranged Weapon Basic: Attack Power

 

Ranged Weapon Basic: Critical Hit Chance

 

Ranged Weaponry Basics: Weapon Decay

 

Ranged Weapon Basic: Weapon Efficiency

 


Tanom of the WhiteWalkers

 

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